protected override void OnEnd() { base.OnEnd(); //Remove the BattleEntity first Entity.BManager.RemoveEntity(Entity, true); Entity.Die(); }
protected override void OnEnd() { base.OnEnd(); //Remove the BattleEntity first BattleManager.Instance.RemoveEntities(new BattleEntity[] { Entity }, true); Entity.Die(); }
protected override void OnEnd() { base.OnEnd(); //Kill the entity used so it gets removed from battle EntityUsed.Die(); PrevUsedTintColor = Color.White; EntityUsed = null; }