public override int CalculateScore(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { bool t = Invert ? Objective.GetScore(ForArmy, Match, Cache) <= Threshold : Objective.GetScore(ForArmy, Match, Cache) >= Threshold; return(t ? 1 : 0); }
public override int CalculateScore(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { int turn = Match.CurrentTurn.TurnNumber == 0 ? Match.Scenario.TurnConfiguration.Turns + 1 : Match.CurrentTurn.TurnNumber; return(Objective.GetScore(ForArmy, Match, Cache) > 0 ? turn : int.MaxValue); }
public override int CalculateScore(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { var score = Metric.GetScore(ForArmy, Match, Cache); var compareScore = Match.Armies .Where(i => i.Configuration.Team != ForArmy.Configuration.Team) .Max(i => Metric.CalculateScore(i, Match, new Dictionary <Objective, int>())); return(score > compareScore ? 1 : 0); }
public bool IsSatisfied(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { return(Invert ? Objective.GetScore(ForArmy, Match, Cache) <= Threshold : Objective.GetScore(ForArmy, Match, Cache) >= Threshold); }
public override int CalculateScore(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { return(Numerator.GetScore(ForArmy, Match, Cache) / Denominator.GetScore(ForArmy, Match, Cache)); }
public override int CalculateScore(Army ForArmy, Match Match, Dictionary <Objective, int> Cache) { return(Points * Objective.GetScore(ForArmy, Match, Cache)); }