// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size this.window = new UIWindow(UIScreen.MainScreen.Bounds); var p = new TestPanorama(); this.window.RootViewController = p; // p.Title = "my minions"; // p.AddContent(new ContentItem(150) {Controller = new Item1Controller() }); // p.AddContent(new ContentItem(400) {Controller = new Item2Controller() }); // p.AddContent(new ContentItem(0) {Controller = new Item3Controller() }); this.window.MakeKeyAndVisible(); return true; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size this.window = new UIWindow(UIScreen.MainScreen.Bounds); var p = new TestPanorama(); this.window.RootViewController = p; // p.Title = "my minions"; // p.AddContent(new ContentItem(150) {Controller = new Item1Controller() }); // p.AddContent(new ContentItem(400) {Controller = new Item2Controller() }); // p.AddContent(new ContentItem(0) {Controller = new Item3Controller() }); this.window.MakeKeyAndVisible(); return(true); }