/// <summary> /// 创建新的 Activity_City 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="cityId">CityId 属性的初始值。</param> /// <param name="activityId">ActivityId 属性的初始值。</param> /// <param name="cityName">CityName 属性的初始值。</param> public static Activity_City CreateActivity_City(global::System.Guid id, global::System.Int32 cityId, global::System.Guid activityId, global::System.String cityName) { Activity_City activity_City = new Activity_City(); activity_City.Id = id; activity_City.CityId = cityId; activity_City.ActivityId = activityId; activity_City.CityName = cityName; return activity_City; }
public List<string> AddCityList(string id,List<int> cities) { Guid guid=new Guid(id); List<string> returnModel = new List<string>(); foreach (int city in cities) { try { Activity_City model = new Activity_City() { Id = Guid.NewGuid(), CityId = city, ActivityId = guid }; returnModel.Add(db.Cities.Where(c => c.CityId == city).First().Name); db.AddToActivity_Citys(model); } catch { continue; } } db.SaveChanges(); return returnModel; }
/// <summary> /// 用于向 Activity_Citys EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToActivity_Citys(Activity_City activity_City) { base.AddObject("Activity_Citys", activity_City); }