public static Vector3 GetTerrainSurfaceWorldCoordinates(float x, float z) { return(new Vector3(x, ChunkCache.GetElevation(x, z), z)); }
public static Vector3 GetTerrainSurfaceWorldCoordinates(Vector3 vector) { return(new Vector3(vector.x, ChunkCache.GetElevation(vector.x, vector.z), vector.z)); }