public GameWorld(ContentManager content) { background = content.Load<Texture2D>("spr_background"); cannon = new Cannon(content); ball = new Ball(content); paintCans = new List<PaintCan>(); paintCans.Add(new PaintCan(content, 450.0f, Color.Red)); paintCans.Add(new PaintCan(content, 575.0f, Color.Green)); paintCans.Add(new PaintCan(content, 700.0f, Color.Blue)); }