protected virtual void FixedUpdate() { var ratioRGBA = P3dChannelCounter.GetRatioRGBA(); var amount = 1f; switch (channel) { case ChannelType.Red: amount = ratioRGBA.x; break; case ChannelType.Green: amount = ratioRGBA.y; break; case ChannelType.Blue: amount = ratioRGBA.z; break; case ChannelType.Alpha: amount = ratioRGBA.w; break; } cachedImage.fillAmount = Mathf.Clamp01(amount); }
protected virtual void Update() { var finalCounters = counters.Count > 0 ? counters : null; switch (output) { case OutputType.Percentage: { var ratios = P3dChannelCounter.GetRatioRGBA(finalCounters); switch (channel) { case ChannelType.Red: OutputRatio(ratios.x); break; case ChannelType.Green: OutputRatio(ratios.y); break; case ChannelType.Blue: OutputRatio(ratios.z); break; case ChannelType.Alpha: OutputRatio(ratios.w); break; case ChannelType.InverseAlpha: OutputRatio(1.0f - ratios.w); break; } } break; case OutputType.Pixels: { switch (channel) { case ChannelType.Red: OutputSolid(P3dChannelCounter.GetSolidR(finalCounters)); break; case ChannelType.Green: OutputSolid(P3dChannelCounter.GetSolidG(finalCounters)); break; case ChannelType.Blue: OutputSolid(P3dChannelCounter.GetSolidB(finalCounters)); break; case ChannelType.Alpha: OutputSolid(P3dChannelCounter.GetSolidA(finalCounters)); break; case ChannelType.InverseAlpha: OutputSolid(P3dChannelCounter.GetTotal(finalCounters) - P3dChannelCounter.GetSolidA(finalCounters)); break; } } break; } }
protected virtual void Update() { var finalCounters = counters.Count > 0 ? counters : null; var ratioRGBA = P3dChannelCounter.GetRatioRGBA(finalCounters); var amount = 0.0f; switch (channel) { case ChannelType.Red: amount = ratioRGBA.x; break; case ChannelType.Green: amount = ratioRGBA.y; break; case ChannelType.Blue: amount = ratioRGBA.z; break; case ChannelType.Alpha: amount = ratioRGBA.w; break; case ChannelType.InverseAlpha: amount = 1.0f - ratioRGBA.w; break; } cachedImage.fillAmount = Mathf.Clamp01(amount); }
protected virtual void Update() { switch (output) { case OutputType.Percentage: { var ratios = P3dChannelCounter.GetRatioRGBA(); switch (channel) { case ChannelType.Red: OutputRatio(ratios.x); break; case ChannelType.Green: OutputRatio(ratios.y); break; case ChannelType.Blue: OutputRatio(ratios.z); break; case ChannelType.Alpha: OutputRatio(ratios.w); break; } } break; case OutputType.Pixels: { switch (channel) { case ChannelType.Red: OutputSolid(P3dChannelCounter.GetSolidR()); break; case ChannelType.Green: OutputSolid(P3dChannelCounter.GetSolidG()); break; case ChannelType.Blue: OutputSolid(P3dChannelCounter.GetSolidB()); break; case ChannelType.Alpha: OutputSolid(P3dChannelCounter.GetSolidA()); break; } } break; } }