예제 #1
0
 protected override void OnBeforeExecute()
 {
     this.threadPool = new PaintDotNet.Threading.ThreadPool();
     rects           = new Rectangle[Processor.LogicalCpuCount];
     Utility.SplitRectangle(this.dst.Bounds, rects);
     base.OnBeforeExecute();
 }
예제 #2
0
		protected override void OnBeforeExecute()
		{
            this.threadPool = new PaintDotNet.Threading.ThreadPool();
            rects = new Rectangle[Processor.LogicalCpuCount];
            Utility.SplitRectangle(this.dst.Bounds, rects);
            base.OnBeforeExecute();
		}
예제 #3
0
		protected override void OnAfterExecute()
		{
            this.threadPool = null;
			base.OnAfterExecute ();
		}
예제 #4
0
        private static BitmapLayer ResizeLayer(BitmapLayer layer, int width, int height, ResamplingAlgorithm algorithm,
            int tileCount, Procedure progressCallback, ref bool pleaseStopMonitor)
        {
            Surface surface = new Surface(width, height);
            surface.Clear(ColorBgra.FromBgra(255, 255, 255, 0));

            PaintDotNet.Threading.ThreadPool threadPool = new PaintDotNet.Threading.ThreadPool();
            int rectCount;

            if (tileCount == 0)
            {
                rectCount = Processor.LogicalCpuCount;
            }
            else
            {
                rectCount = tileCount;
            }

            Rectangle[] rects = new Rectangle[rectCount];
            Utility.SplitRectangle(surface.Bounds, rects);

            FitSurfaceContext fsc = new FitSurfaceContext(surface, layer.Surface, rects, algorithm);

            if (progressCallback != null)
            {
                fsc.RenderedRect += progressCallback;
            }

            WaitCallback callback = new WaitCallback(fsc.FitSurface);

            for (int i = 0; i < rects.Length; ++i)
            {
                if (pleaseStopMonitor)
                {
                    break;
                }
                else
                {
                    threadPool.QueueUserWorkItem(callback, BoxedConstants.GetInt32(i));
                }
            }

            threadPool.Drain();
            threadPool.DrainExceptions();

            if (pleaseStopMonitor)
            {
                surface.Dispose();
                surface = null;
            }

            BitmapLayer newLayer;

            if (surface == null)
            {
                newLayer = null;
            }
            else
            {
                newLayer = new BitmapLayer(surface, true);
                newLayer.LoadProperties(layer.SaveProperties());
            }

            if (progressCallback != null)
            {
                fsc.RenderedRect -= progressCallback;
            }

            return newLayer;
        }
예제 #5
0
 protected override void OnAfterExecute()
 {
     this.threadPool = null;
     base.OnAfterExecute();
 }
예제 #6
0
        private static BitmapLayer ResizeLayer(BitmapLayer layer, int width, int height, ResamplingAlgorithm algorithm,
                                               int tileCount, Procedure progressCallback, ref bool pleaseStopMonitor)
        {
            Surface surface = new Surface(width, height);

            surface.Clear(ColorBgra.FromBgra(255, 255, 255, 0));

            PaintDotNet.Threading.ThreadPool threadPool = new PaintDotNet.Threading.ThreadPool();
            int rectCount;

            if (tileCount == 0)
            {
                rectCount = Processor.LogicalCpuCount;
            }
            else
            {
                rectCount = tileCount;
            }

            Rectangle[] rects = new Rectangle[rectCount];
            Utility.SplitRectangle(surface.Bounds, rects);

            FitSurfaceContext fsc = new FitSurfaceContext(surface, layer.Surface, rects, algorithm);

            if (progressCallback != null)
            {
                fsc.RenderedRect += progressCallback;
            }

            WaitCallback callback = new WaitCallback(fsc.FitSurface);

            for (int i = 0; i < rects.Length; ++i)
            {
                if (pleaseStopMonitor)
                {
                    break;
                }
                else
                {
                    threadPool.QueueUserWorkItem(callback, BoxedConstants.GetInt32(i));
                }
            }

            threadPool.Drain();
            threadPool.DrainExceptions();

            if (pleaseStopMonitor)
            {
                surface.Dispose();
                surface = null;
            }

            BitmapLayer newLayer;

            if (surface == null)
            {
                newLayer = null;
            }
            else
            {
                newLayer = new BitmapLayer(surface, true);
                newLayer.LoadProperties(layer.SaveProperties());
            }

            if (progressCallback != null)
            {
                fsc.RenderedRect -= progressCallback;
            }

            return(newLayer);
        }