예제 #1
0
 private void EndRedraw(RectDouble canvasBounds, RectFloat maskSourceRect, IBitmap <ColorAlpha8> interiorMask, IBitmap <ColorAlpha8>[] dashedOutlineMasks)
 {
     base.VerifyAccess();
     if (base.IsDisposed)
     {
         DisposableUtil.Free <IBitmap <ColorAlpha8> >(ref interiorMask);
         DisposableUtil.FreeContents <IBitmap <ColorAlpha8> >(dashedOutlineMasks);
     }
     else
     {
         this.isRedrawing = false;
         base.CanvasView.Invalidate(this.renderedCanvasBounds);
         this.ReturnOrFreeDeviceBitmap(ref this.renderedInteriorDeviceBitmap);
         this.ReturnOrFreeDeviceBitmaps(this.renderedDashedOutlineDeviceBitmaps);
         this.renderedDashedOutlineDeviceBitmaps = null;
         DisposableUtil.Free <IBitmap <ColorAlpha8> >(ref this.renderedInteriorMask);
         this.renderedInteriorMask = interiorMask;
         DisposableUtil.FreeContents <IBitmap <ColorAlpha8> >(this.renderedDashedOutlineMasks);
         this.renderedDashedOutlineMasks = dashedOutlineMasks;
         this.renderedCanvasBounds       = canvasBounds;
         this.renderedMaskSourceRect     = maskSourceRect;
         this.renderedRenderParams       = this.redrawRenderParams;
         this.redrawRenderParams         = null;
         base.CanvasView.Invalidate(this.renderedCanvasBounds);
         if (this.isRedrawNeeded)
         {
             this.isRedrawNeeded = false;
             this.QueueBeginRedraw();
         }
     }
 }
예제 #2
0
 private void BeginRedraw()
 {
     base.VerifyAccess();
     if ((this.isRedrawing || (base.CanvasView == null)) || (base.CanvasView.RenderTarget == null))
     {
         this.isRedrawNeeded = true;
     }
     else
     {
         this.isRedrawNeeded     = false;
         this.isRedrawing        = true;
         this.redrawRenderParams = base.Owner.GetRenderParameters(base.CanvasView);
         if (!this.redrawRenderParams.IsOutlineEnabled && !this.redrawRenderParams.IsInteriorFilled)
         {
             this.EndRedraw(RectDouble.Zero, RectFloat.Zero, null, null);
         }
         else
         {
             WorkItemDispatcher.Default.Enqueue(new Action(this.RedrawOnBackgroundThread), WorkItemQueuePriority.High);
         }
     }
 }
예제 #3
0
 private void RenderSelection(IDrawingContext dc, float scale, PointFloat offset, SelectionRenderParameters renderParams, Result <IGeometry> lazyGeometry, IBrush interiorBrush, IBrush outlineBrush, IStrokeStyle outlineStrokeStyle, AntialiasMode antialiasMode)
 {
     using (dc.UseScaleTransform(scale, scale, MatrixMultiplyOrder.Prepend))
     {
         using (dc.UseTranslateTransform(offset.X, offset.Y, MatrixMultiplyOrder.Prepend))
         {
             if (renderParams.IsInteriorFilled && (interiorBrush != null))
             {
                 using (dc.UseAntialiasMode(AntialiasMode.Aliased))
                 {
                     dc.FillGeometry(lazyGeometry.Value, interiorBrush, null);
                 }
             }
             if (renderParams.IsOutlineEnabled && (outlineBrush != null))
             {
                 float strokeWidth = this.outlineStrokeWidthPx / scale;
                 using (dc.UseAntialiasMode(antialiasMode))
                 {
                     using (dc.UseTranslateTransform(0.5f, 0.5f, MatrixMultiplyOrder.Append))
                     {
                         dc.DrawGeometry(lazyGeometry.Value, outlineBrush, strokeWidth, outlineStrokeStyle);
                     }
                 }
             }
         }
     }
 }