Canvas playback app.
상속: BaseGame
        /// <summary>
        /// Playback an image.
        /// </summary>
        private void PlaybackImage(Guid pictureId)
        {
            var filenameResolver = this.CreateFilenameResolver(pictureId);
            var pictureIOManager = new PictureIOManager(filenameResolver);
            ImageStateData imageStateData = pictureIOManager.LoadImageStateData();

            this.SetOrientationForImage(imageStateData);

            var canvasPlayback = new CanvasPlayback(filenameResolver.MasterCanvasRecorderFilename(imageStateData.CurrentSavePoint));

            this.SetOrientationForImage(imageStateData);

            // Simply instantiate the class derived from monogame:game and away we go...
            ToolboxLayoutDefinition layoutDefinition =
                imageStateData.Width > imageStateData.Height ?
                    this.toolboxLayoutManager.PlaybackLandscapeToolboxLayout :
                    this.toolboxLayoutManager.PlaybackPortraitToolboxLayout;

            this.playBackApp = new CanvasPlaybackApp(canvasPlayback, imageStateData, layoutDefinition, this.deviceScale);
            this.playBackApp.Exiting += CanvasPlaybackAppExiting;
            this.playBackApp.Run();
        }
        /// <summary>
        /// Called once the 'playback app' has exited.
        /// </summary>
        /// <param name='sender'>Sender</param>
        /// <param name='e'>Any relevant event args </param>
        private void CanvasPlaybackAppExiting(object sender, EventArgs e)
        {
            if (this.playBackApp != null)
            {
                this.playBackApp.Exiting -= CanvasPlaybackAppExiting;
                this.playBackApp.Dispose();
                this.playBackApp = null;
            }

            this.window.MakeKeyAndVisible();
        }