public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Update Tower")) { CreateTowerWizard.UpdateTowerParameters(param); } }
private void OnWizardCreate() { float yPos = -5.2f; GameObject towerGO = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath <GameObject>("Assets/_PREFABS/Main menu/Towers/TowerBase.prefab")) as GameObject; towerGO.name = towerName; towerGO.transform.position = new Vector3(0, yPos, 0); Tower towerComp = towerGO.GetComponent <Tower>(); towerComp.ButtonsParent.sizeDelta = new Vector2(towerComp.ButtonsParent.sizeDelta.x, (2.6f * levels.Length) + 5.2f); for (int i = 0; i < levels.Length; i++) { /*int c = Random.Range(0, 3); * SpriteRenderer rend = GameObject.Instantiate(testObjectToClone, Vector3.zero, Quaternion.identity).GetComponent<SpriteRenderer>(); * rend.transform.parent = tower.transform; * rend.transform.localPosition = new Vector3(0, i * 2.6f, 0); * if (c == 0) rend.color = Color.cyan; * if (c == 1) rend.color = Color.magenta; * if (c == 2) rend.color = Color.gray; * rend.name = LevelsManager.GetRealPrefabName(rend.gameObject);*/ GameObject newLevelButtonGO = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath <GameObject>("Assets/_PREFABS/Main menu/LevelButton.prefab")) as GameObject; newLevelButtonGO.transform.parent = towerComp.ButtonsParent; newLevelButtonGO.transform.localPosition = new Vector3(0, i * 2.6f, 0); newLevelButtonGO.name = levels[i].name + "_Button"; LevelButton levelButtonComp = newLevelButtonGO.GetComponent <LevelButton>(); levelButtonComp.LevelToLoad = levels[i].name; levelButtonComp.MenuTower = towerComp; levelButtonComp.LevelNumber.text = (i + 1).ToString(); } TowerParameters createdParameters = ScriptableObject.CreateInstance <TowerParameters>(); createdParameters.TowerName = towerName; createdParameters.Levels = levels; AssetDatabase.CreateAsset(createdParameters, "Assets/SCRIPTABLEOBJECTS/Tower parameters/" + towerName + "Parameters.asset"); CreateTowerWizard.UpdateTowerParameters(AssetDatabase.LoadAssetAtPath <TowerParameters>("Assets/SCRIPTABLEOBJECTS/Tower parameters/" + towerName + "Parameters.asset") as TowerParameters); }