public void SendToClient(ClientConnection client, string message, bool terminated) { client.Send(message, terminated); }
private void Connection_onClientDisconnected(ClientConnection clientDisconnected) { onClientDisconnected?.Invoke(clientDisconnected); RemoveConnection(connections.FindIndex(x => x == clientDisconnected)); }
private void Connection_onMessageReceived(ClientConnection client, string message) { onMessageReceived?.Invoke(client, message); }
private static void SetMovementFlag(ClientConnection client, string flag) { bool move = flag[0] == '1'; client.game.SetMove(move); }