private void StartButton_Click(object sender, EventArgs e) { string level = "level_1"; startButton.Enabled = false; if (Hardmode.Checked == true) { health = 1; lives.Text = "1"; } else { health = 3; lives.Text = "3"; } Hardmode.Enabled = false; levelPicker.Enabled = false; switch (levelPicker.SelectedIndex) { case 0: level = "level_1"; break; case 1: level = "level_2"; break; case 2: level = "level_3"; break; case 3: level = "level_4"; health = 1; lives.Text = "1"; MessageBox.Show("Tohle je super těžký level, na který je pouze jeden život.", "Hardcore^2", MessageBoxButtons.OK); break; } Map.LoadMap(@"..\..\Resources\" + level + ".txt"); Print(); yellowMonstrum.BringToFront(); purpleMonstrum.BringToFront(); blueMonstrum.BringToFront(); pacman.BringToFront(); Music.SoundLocation = @"..\..\Resources\ChocolateRain.wav"; Music.Play(); movement.Start(); }