예제 #1
0
        public void SetupGame(int Level)
        {
            // Create Game Board
            gameboard.CreateBoardImage(this, Level);

            // Create Board Matrix
            Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(Level);

            // Create Player
            player.CreatePlayerDetails(this);
            player.CreateLives(this);

            // Create Form Elements
            formelements.CreateFormElements(this);

            // Create High Score
            highscore.CreateHighScore(this);

            // Create Food
            food.CreateFoodImages(this);

            // Create Ghosts
            ghost.CreateGhostImage(this);

            // Create Pacman
            pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);
        }
예제 #2
0
        public void SetupGame()
        {
            food.RemoveFoodImages(this);
            player = new Player();

            pacman.SetFormElement(formelements);

            // Create Game Board
            gameboard.CreateBoardImage(this, 1);

            // Create Board Matrix
            Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(1);

            player.RemoveLives(this);

            // Create Player
            player.CreatePlayerDetails(this);
            player.CreateLives(this);

            // Create Form Elements
            formelements.CreateFormElements(this);

            // Create High Score
            highscore.CreateHighScore(this);

            // Create Food
            food.CreateFoodImages(this);

            // Create Ghosts
            ghost.CreateGhostImage(this);

            // Create Pacman`
            pacman.RemovePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);

            pacman.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);
        }
예제 #3
0
 public void GameBoardMatrixTest()
 {
     // Check Board Matrix for start position
     Assert.AreEqual(new Tuple <int, int> (9, 17), GameBoard.InitialiseBoardMatrix(1));
 }
예제 #4
0
        private void Form1_Load(object sender, EventArgs e)
        {
            _signalR.RegisterPlayer();

            // Create Board Matrix
            Tuple <int, int> PacmanStartCoordinates = gameboard.InitialiseBoardMatrix(1);

            SetupGame(1);
            playerData.RegisterObserver(player);
            playerData.RegisterObserver(highscore);

            _hubConnection.On("ReceiveRegisterCompletedMessage", () =>
            {
                facade.Log.AppendText($"\nWait until your friend opens this game then press F1 to join the game!\n" +
                                      $"Player1 plays with blue pacman, Player2 plays with red.\n");
                facade.Log.AppendText($"\nPlayer lives: {player.Lives}");
            });

            _hubConnection.On <string>("ReceiveConnectedMessage", (connnectionId) =>
            {
                this.Invoke((Action)(() =>
                {
                    Player newPlayer = new Player(connnectionId, "Player" + (players.Count + 1));
                    _api.CreatePlayer(newPlayer);
                    players.Add(newPlayer);

                    if (players.Count == 2)
                    {
                        // Decrator
                        pacman = blueFactory.CreatePacman(_signalR, players.First().Id);
                        //pacman = new PinkBorderDecorator(pacman);
                        pacman.AddPacmanImages();
                        opponent = redFactory.CreatePacman(_signalR, players.Last().Id);
                        opponent.AddPacmanImages();
                        pacmans.Add(pacman);
                        pacmans.Add(opponent);

                        moveUp = new MoveUpCommand(opponent);
                        moveDown = new MoveDownCommand(opponent);
                        moveRight = new MoveRightCommand(opponent);
                        moveLeft = new MoveLeftCommand(opponent);

                        ghost.EnableTimer();

                        foreach (var p in pacmans)
                        {
                            p.CreatePacmanImage(this, PacmanStartCoordinates.Item1, PacmanStartCoordinates.Item2);
                            p.EnableTImer();
                        }

                        // For Observer testing
                        playerData.EditLives(5);
                        facade.Log.AppendText($"\nPlayer lives: {player.Lives}");
                    }

                    facade.Log.AppendText($"\n{newPlayer.Name} with id {connnectionId} joined the game!" +
                                          $"\nTotal players: {players.Count}");
                }));
            });

            _hubConnection.On <int, int, int, string>("ReceivePacmanCoordinates", (xCoordinate, yCoordinate, direction, id) =>
            {
                this.Invoke((Action)(() =>
                {
                    // Logging movement
                    Pacman currentPacman = pacmans.Single(p => p.Id == id);
                    Player currentPlayer = players.Single(p => p.Id == id);
                    _pacmanLogAdapter = new PacmanLogAdapter(currentPacman);
                    _playerLogAdapter = new PlayerLogAdapter(currentPlayer);
                    _fileLogger.LogData(string.Format("pacman ID: {0} | xCoordinate:{1} | yCordinate:{2} | date:{3}", currentPacman.Id, currentPacman.xCoordinate, currentPacman.yCoordinate, DateTime.UtcNow));
                    _pacmanLogAdapter.LogData(null);
                    _playerLogAdapter.LogData(null);

                    facade.Log.ScrollToCaret();
                    pacmans.Single(p => p.Id == id).nextDirection = direction;
                }));
            });
        }