예제 #1
0
        /// <summary>
        /// 加载函数(单个:异步).
        /// </summary>
        /// <param name="iPath">路径.</param>
        /// <param name="iLoadCompleted">加载成功回调函数</param>
        public static IEnumerator LoadAsync <T>(string iPath,
                                                System.Action <bool, string, AssetBundleType, T> iLoadCompleted) where T : Object
        {
#if BUILD_DEBUG
            yield return(ResourcesLoad.LoadAsync <T>(
                             iPath, iLoadCompleted, RetryLoadAssetBundles <T>));
#else
            yield return(AssetBundlesManager.Instance.LoadFromAssetBundleAsync <T>(
                             iPath, iLoadCompleted, RetryLoadAssetBundles <T>));
#endif
            yield return(new WaitForEndOfFrame());
        }
예제 #2
0
        /// <summary>
        /// 加载重试.
        /// </summary>
        /// <param name="iPath">路径.</param>
        /// <param name="iLoadCompleted">加载成功回调函数.</param>
        private static IEnumerator RetryLoadAssetBundles <T>(
            string iPath,
            System.Action <bool, string, AssetBundleType, T> iLoadCompleted) where T : Object
        {
#if BUILD_DEBUG
            // 切换路径 Default -> Develop
            string _assetPath = Const.SwitchPathToDevelop(iPath);
            yield return(AssetBundlesManager.Instance.LoadFromAssetBundleAsync <T>(
                             _assetPath, iLoadCompleted, null));
#else
            // 切换路径 Develop -> Default
            var path = Const.SwitchPathToDefault(iPath);
            yield return(ResourcesLoad.LoadAsync <T>(path, iLoadCompleted, null));

            yield return(new WaitForEndOfFrame());
#endif
        }