public Ghost_Controller(Ghost_Blinky Blinky, DispatcherTimer stopwatch, Timer pink_Speed, Timer ghosts) { inky_seconds = 0; pinky_seconds = 0; blinky_seconds = 0; food_Seconds = 0; dead_pacman_seconds = -1; score_500_seconds = -1; game_Over_seconds = -1; this.Blinky = Blinky; this.ghosts = ghosts; this.pink_Speed = pink_Speed; this.stopwatch = stopwatch; Timers_Properties(); }
void instatiate_Ghosts() { Blinky = new Ghost_Blinky(Board, control, constraints, walls); ghost_control = new Ghost_Controller(Blinky, stopwatch, pink_Timer, ghosts_timer); }