private BoardLocation[,] bl; // Locations on the board - used to contain dots, etc. public GameBoard() { InitializeComponent(); DependencyInjectionHelper.Init(((MainWindow)Application.Current.MainWindow)); DependencyInjectionHelper.getGameComponent().inject(this); this.Focusable = true; bl = new BoardLocation[13, 27]; ResetBoardLocations(); PM.StartTimer(); }