// drawSprite max 7 fruit from max level 21 async ValueTask drawFruit(CanvasWrapper ds) { if (_gameStats.IsDemo) { return; } var highestLevel = Math.Min( 20, _gameStats.CurrentPlayerStats.LevelStats.LevelNumber); var lowestLevel = Math.Max( 0, highestLevel - 6); var x = 204; // starting from the right for (var i = lowestLevel; i <= highestLevel; i++, x -= 16) { var item = LevelStats.GetLevelProps(i).Fruit; _fruit.SetFruitItem(item); _fruit.Position = new Vector2(x, 10); await ds.DrawSprite(_fruit, Spritesheet.Reference); } }
public void PacManEaten() { _ghostHouseDoor.SwitchToUseGlobalCounter(); var props = LevelStats.GetGhostPatternProperties(); _ghostMovementConductor = new GhostMovementConductor(props); }
public void NewLevel() { _levelStats = new LevelStats(++_levelNumber); _ghostHouseDoor = new GhostHouseDoor(0, _mediator); var props = LevelStats.GetGhostPatternProperties(); _ghostMovementConductor = new GhostMovementConductor(props); }
public PlayerStats(int playerIndex, IMediator mediator) { _mediator = mediator; PlayerIndex = playerIndex; Score = 0; //cheat LivesRemaining = Constants.PacManLives; _levelNumber = -1; _extraLives = new List <int> { 10000 }; _levelStats = new LevelStats(0); _ghostHouseDoor = new GhostHouseDoor(0, _mediator); var props = LevelStats.GetGhostPatternProperties(); _ghostMovementConductor = new GhostMovementConductor(props); }