void switchActive(DotCounter counter) { _activeCounter.Deactivate(); _activeCounter = counter; _activeCounter.Activate(); }
public GhostHouseDoor(int level, IMediator mediator) { _mediator = mediator; _ghostCounters = new Dictionary <GhostNickname, DotCounter>(); _nullCounter = new DotCounter(int.MaxValue, "NULL"); _globalCounter = new GlobalDotCounter(); var pinkyCounter = new DotCounter(0, "PINKY"); if (level == 0) { _ghostCounters[GhostNickname.Pinky] = pinkyCounter; _ghostCounters[GhostNickname.Inky] = new DotCounter(30, "INKY"); _ghostCounters[GhostNickname.Clyde] = new DotCounter(60, "CLYDE"); } if (level == 1) { _ghostCounters[GhostNickname.Pinky] = pinkyCounter; _ghostCounters[GhostNickname.Inky] = new DotCounter(0, "INKY"); _ghostCounters[GhostNickname.Clyde] = new DotCounter(50, "CLYDE"); } if (level >= 2) { _ghostCounters[GhostNickname.Pinky] = pinkyCounter; _ghostCounters[GhostNickname.Inky] = new DotCounter(0, "INKY"); _ghostCounters[GhostNickname.Clyde] = new DotCounter(0, "CLYDE"); } _pillConsumptionTimeIdle = TimeSpan.Zero; _activeCounter = pinkyCounter; _activeCounter.Activate(); switchToUseCounterOfNextGhost(); }