public SimpleGhost(GhostNickname nickName, Directions direction) { NickName = nickName; Direction = new DirectionInfo(direction, direction); Visible = true; var spriteSheet = new GhostSpritesheet(); SpritesheetInfoNormal = spriteSheet.GetEntry(nickName); _spritesheetInfoFrightened = new GhostSpritesheet().GetFrightened(); _spriteSheetEyes = spriteSheet.Eyes; SpriteSheetPos = SpritesheetInfoNormal.GetSourcePosition(Direction.Next, true); }
public GhostSpritesheet() { const int left = 457; int x = left + 8 * 16; _frightened = new FrightenedSpritesheet( new FramePair(new Vector2(x, 64), new Vector2(x += 16, 64)), new FramePair(new Vector2(x += 16, 64), new Vector2(x + 16, 64))); x = left + 8 * 16; Eyes = new EyesSpritesheetInfo(new Vector2(x, 64 + 16)); _entries = new Dictionary <GhostNickname, GhostSpritesheetInfo> { [GhostNickname.Blinky] = new GhostSpritesheetInfo(new Vector2(left, 64)), [GhostNickname.Pinky] = new GhostSpritesheetInfo(new Vector2(left, 64 + 16)), [GhostNickname.Inky] = new GhostSpritesheetInfo(new Vector2(left, 64 + 32)), [GhostNickname.Clyde] = new GhostSpritesheetInfo(new Vector2(left, 64 + 48)) }; }