/// <summary> /// When invited to a team /// </summary> /// <param name="Message"></param> public TeamQueuePage(string Invid, LobbyStatus NewLobby = null) { InitializeComponent(); Client.InviteListView = InviteListView; Client.PVPNet.OnMessageReceived += Update_OnMessageReceived; Client.OnMessage += Client_OnMessage; //MainWindow Window = new MainWindow(); //Window.Hide(); //Opps Invite = Invid; CurrentLobby = NewLobby; LoadStats(); }
public LobbyStatus createArrangedRankedTeamLobby(double QueueId, string TeamName) { int Id = Invoke("lcdsGameInvitationService", "createArrangedRankedTeamLobby", new object[] { QueueId , TeamName}); while (!results.ContainsKey(Id)) System.Threading.Thread.Sleep(10); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
public LobbyStatus checkLobbyStatus() { int Id = Invoke("lcdsGameInvitationService", "checkLobbyStatus", new object[] { }); while (!results.ContainsKey(Id)) System.Threading.Thread.Sleep(20); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
public object transferOwnership(string InvitationId) { int Id = Invoke("lcdsGameInvitationService", "transferOwnership", new object[] { InvitationId }); while (!results.ContainsKey(Id)) System.Threading.Thread.Sleep(10); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
public async void LoadStats() { i = 10; PingTimer = new Timer(1000); PingTimer.Elapsed += new ElapsedEventHandler(PingElapsed); PingTimer.Enabled = true; PingElapsed(1, null); InviteButton.IsEnabled = false; StartGameButton.IsEnabled = false; if (CurrentLobby == null) { //Yay fixed lobby. Riot hates me still though. They broke this earlier, except I have fixed it CurrentLobby = await Client.PVPNet.getLobbyStatus(); } string ObfuscatedName = Client.GetObfuscatedChatroomName(CurrentLobby.InvitationID.Replace("INVID", "invid"), ChatPrefixes.Arranging_Game); //Why do you need to replace INVID with invid Riot? string JID = Client.GetChatroomJID(ObfuscatedName, CurrentLobby.ChatKey, false); newRoom = Client.ConfManager.GetRoom(new jabber.JID(JID)); newRoom.Nickname = Client.LoginPacket.AllSummonerData.Summoner.Name; newRoom.OnRoomMessage += newRoom_OnRoomMessage; newRoom.OnParticipantJoin += newRoom_OnParticipantJoin; newRoom.Join(CurrentLobby.ChatKey); ///Way smarter way then just putting the code here RenderLobbyData(); }
private void GotQueuePop(object sender, object message) { if (message.GetType() == typeof(GameDTO)) { GameDTO Queue = message as GameDTO; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new QueuePopOverlay(Queue).Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); Client.PVPNet.OnMessageReceived -= GotQueuePop; } else if (message.GetType() == typeof(LobbyStatus)) { LobbyStatus mg = message as LobbyStatus; { CurrentLobby = mg; } } }
public async Task<LobbyStatus> createArrangedBotTeamLobby(double QueueId, string Difficulty) { int Id = Invoke("lcdsGameInvitationService", "createArrangedBotTeamLobby", new object[] { QueueId, Difficulty}); while (!results.ContainsKey(Id)) await Task.Delay(10); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
private void Update_OnMessageReceived(object sender, object message) { if (message.GetType() == typeof(LobbyStatus)) { LobbyStatus Lobby = message as LobbyStatus; CurrentLobby = Lobby; RenderLobbyData(); } else if (message.GetType() == typeof(GameDTO) && Client.runonce == false) { GameDTO Queue = message as GameDTO; Dispatcher.BeginInvoke(DispatcherPriority.Input, new ThreadStart(() => { Client.OverlayContainer.Content = new QueuePopOverlay(Queue).Content; Client.OverlayContainer.Visibility = Visibility.Visible; })); Client.runonce = true; } }
public async Task<LobbyStatus> checkLobbyStatus() { int Id = Invoke("lcdsGameInvitationService", "checkLobbyStatus", new object[] { }); while (!results.ContainsKey(Id)) await Task.Delay(20); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
public async Task<object> transferOwnership(string InvitationId) { int Id = Invoke("lcdsGameInvitationService", "transferOwnership", new object[] { InvitationId }); while (!results.ContainsKey(Id)) await Task.Delay(10); TypedObject messageBody = results[Id].GetTO("data").GetTO("body"); LobbyStatus result = new LobbyStatus(messageBody); results.Remove(Id); return result; }
public async Task<object> getPendingInvitations() { int Id = Invoke("lcdsGameInvitationService", "getPendingInvitations", new object[] { }); while (!results.ContainsKey(Id)) await Task.Delay(10); LobbyStatus result = new LobbyStatus(); results.Remove(Id); return result; }
public async Task<object> createArrangedTeamLobby(double QueueId) { int Id = Invoke("lcdsGameInvitationService", "createArrangedTeamLobby", new object[] { QueueId }); while (!results.ContainsKey(Id)) await Task.Delay(10); LobbyStatus result = new LobbyStatus(); results.Remove(Id); return result; }
public async Task<object> transferOwnership(string InvitationId) { int Id = Invoke("lcdsGameInvitationService", "transferOwnership", new object[] { InvitationId }); while (!results.ContainsKey(Id)) await Task.Delay(10); LobbyStatus result = new LobbyStatus(); results.Remove(Id); return result; }