private IntPtr playerCameraManagerPtr; //0x0468 public AActor AknowledgedPawn() { IntPtr AknowledgedPawnPtr = Decrypt.InPawn(encryptedAknowledgedPawnPtr); return(Driver.Read <AActor>(AknowledgedPawnPtr)); }
public float Health; //0x0E38 private USkeletalMeshComponent Mesh() { IntPtr MeshPtr = Decrypt.InPawn(encryptedMeshPtr); return(Driver.Read <USkeletalMeshComponent>(MeshPtr)); }