public List <GameObject> OverlapBox(OOBB oobb) { List <SphereTreeNode <GameObject> > overlappedNodes = _objectTree.OverlapBox(oobb); if (overlappedNodes.Count == 0) { return(new List <GameObject>()); } var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = EditorScene.Get.NoVolumeObjectSize; var overlappedObjects = new List <GameObject>(); foreach (SphereTreeNode <GameObject> node in overlappedNodes) { GameObject sceneObject = (GameObject)node.Data; if (sceneObject == null || !sceneObject.activeInHierarchy) { continue; } OOBB worldOOBB = ObjectBounds.CalcWorldOOBB(sceneObject, boundsQConfig); if (oobb.IntersectsOOBB(worldOOBB)) { overlappedObjects.Add(sceneObject); } } return(overlappedObjects); }
public List <GameObjectRayHit> RaycastAll(Ray ray, SceneRaycastPrecision raycastPresicion) { var nodeHits = _objectTree.RaycastAll(ray); if (nodeHits.Count == 0) { return(new List <GameObjectRayHit>()); } var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = EditorScene.Get.NoVolumeObjectSize; if (raycastPresicion == SceneRaycastPrecision.BestFit) { var hitList = new List <GameObjectRayHit>(10); foreach (var nodeHit in nodeHits) { GameObject sceneObject = nodeHit.HitNode.Data; if (sceneObject == null || !sceneObject.activeInHierarchy) { continue; } Renderer renderer = sceneObject.GetComponent <Renderer>(); if (renderer != null && !renderer.isVisible) { continue; } GameObjectType objectType = sceneObject.GetGameObjectType(); if (objectType == GameObjectType.Mesh) { GameObjectRayHit objectHit = RaycastMeshObject(ray, sceneObject); if (objectHit != null) { hitList.Add(objectHit); } } else if (objectType == GameObjectType.Terrain) { TerrainCollider terrainCollider = sceneObject.GetComponent <TerrainCollider>(); if (terrainCollider != null) { RaycastHit hitInfo; if (terrainCollider.Raycast(ray, out hitInfo, float.MaxValue)) { hitList.Add(new GameObjectRayHit(ray, hitInfo)); } } } else if (objectType == GameObjectType.Sprite) { GameObjectRayHit objectHit = RaycastSpriteObject(ray, sceneObject); if (objectHit != null) { hitList.Add(objectHit); } } else { OOBB worldOOBB = ObjectBounds.CalcWorldOOBB(sceneObject, boundsQConfig); if (worldOOBB.IsValid) { float t; if (BoxMath.Raycast(ray, out t, worldOOBB.Center, worldOOBB.Size, worldOOBB.Rotation)) { var faceDesc = BoxMath.GetFaceClosestToPoint(ray.GetPoint(t), worldOOBB.Center, worldOOBB.Size, worldOOBB.Rotation); var hit = new GameObjectRayHit(ray, sceneObject, faceDesc.Plane.normal, t); hitList.Add(hit); } } } } return(hitList); } else if (raycastPresicion == SceneRaycastPrecision.Box) { var hitList = new List <GameObjectRayHit>(10); foreach (var nodeHit in nodeHits) { GameObject sceneObject = nodeHit.HitNode.Data; if (sceneObject == null || !sceneObject.activeInHierarchy) { continue; } Renderer renderer = sceneObject.GetComponent <Renderer>(); if (renderer != null && !renderer.isVisible) { continue; } OOBB worldOOBB = ObjectBounds.CalcWorldOOBB(sceneObject, boundsQConfig); if (worldOOBB.IsValid) { float t; if (BoxMath.Raycast(ray, out t, worldOOBB.Center, worldOOBB.Size, worldOOBB.Rotation)) { var faceDesc = BoxMath.GetFaceClosestToPoint(ray.GetPoint(t), worldOOBB.Center, worldOOBB.Size, worldOOBB.Rotation); var hit = new GameObjectRayHit(ray, sceneObject, faceDesc.Plane.normal, t); hitList.Add(hit); } } } return(hitList); } return(new List <GameObjectRayHit>()); }