private void Run_Click(object sender, EventArgs e) { double ObjectiveValue; double[] index; double[] Avg; double[] PSOparas = new double[9]; fx = Convert.ToInt32(this.fxindex.Value); //choose objective function to be minimized PSOparas[0] = Convert.ToDouble(this.PSOiter.Value); PSOparas[1] = Convert.ToDouble(this.PSOnumParticles.Value); PSOparas[2] = Convert.ToDouble(this.PSOwmin.Text); PSOparas[3] = Convert.ToDouble(this.PSOwmax.Text); PSOparas[4] = Convert.ToDouble(this.PSOnb.Value); PSOparas[5] = Convert.ToDouble(this.PSOcp.Text); PSOparas[6] = Convert.ToDouble(this.PSOcg.Text); PSOparas[7] = Convert.ToDouble(this.PSOcl.Text); PSOparas[8] = Convert.ToDouble(this.PSOcn.Text); DateTime start = DateTime.Now; AniS = new ArrayList(); //call PSO algorithm to minimize f(x) MainClass.PSO(fx, PSOparas, out ObjectiveValue, out Avg, out index, out Ani, out AniS, out GBest); TimeSpan finish = DateTime.Now - start; PSOGraph.GraphPane.CurveList.Clear(); DrawGraph.CreateXY(PSOGraph, index, Avg); int density = 2000; //number of points used to construct the outline of a function within the pre-defined range #region drawGraph_function_outline double[] xx; double[] yy; PSO_Function.GraphPane.CurveList.Clear(); xx = new double[1]; yy = new double[1]; xx[0] = GBest.BestP[0]; yy[0] = GBest.ObjectiveP; DrawGraph.CreateXYScatter(PSO_Function, xx, yy, "F(x)", "Best Solution", Color.Red, 10f, ZedGraph.SymbolType.Triangle); xx = new double[density]; yy = new double[density]; for (int i = 0; i < density; i++) { xx[i] = ((Particle)((ArrayList)AniS[0])[0]).PosMin[0] + i * (((Particle)((ArrayList)AniS[0])[0]).PosMax[0] - ((Particle)((ArrayList)AniS[0])[0]).PosMin[0]) / density; yy[i] = Function.Test_Function(fx, xx[i]); } DrawGraph.CreateXYCurve(PSO_Function, xx, yy, "F(x)", "Function", Color.Blue); #endregion ObjVal.Text = finish.ToString(); // Enable animation this.AniStep.Enabled = true; this.AniStepRun.Enabled = true; this.PSO_dynamic.Enabled = true; this.AniSpeed.Enabled = true; }
private void btnRunPSO_Click(object sender, EventArgs e) { double ObjectiveValue; double[] index; double[] Avg; double[] PSOparas = new double[9]; fx = Convert.ToInt32(this.fxindex.Value); //determine the function to be minimized //set PSO parameters PSOparas[0] = Convert.ToDouble(this.PSOiter.Value); PSOparas[1] = Convert.ToDouble(this.PSOnumParticles.Value); PSOparas[2] = Convert.ToDouble(this.PSOwmin.Text); PSOparas[3] = Convert.ToDouble(this.PSOwmax.Text); PSOparas[4] = Convert.ToDouble(this.PSOnb.Value); PSOparas[5] = Convert.ToDouble(this.PSOcp.Text); PSOparas[6] = Convert.ToDouble(this.PSOcg.Text); PSOparas[7] = Convert.ToDouble(this.PSOcl.Text); PSOparas[8] = Convert.ToDouble(this.PSOcn.Text); DateTime start = DateTime.Now; //call PSO algorithm to minimize function fx MainClass.PSO(fx, PSOparas, out ObjectiveValue, out Avg, out index, out Ani, out AniS, out GBest); TimeSpan finish = DateTime.Now - start; //Clear the current graph PSOGraph.GraphPane.CurveList.Clear(); //Draw average performance via the search DrawGraph.CreateXY(PSOGraph, index, Avg); #region drawGraph_function_outline //global best position pts = new Point3[1, 1]; pts[0, 0] = new Point3((float)GBest.BestP[0], (float)GBest.BestP[1], (float)GBest.ObjectiveP, 1); //draw graph of function fx with global best position Draw3DFunction(this.chart3D1, 0, fx, density, GBest.PosMin[0], GBest.PosMax[0], GBest.PosMin[1], GBest.PosMax[1], pts, pt1); #endregion ComTime.Text = finish.ToString(); // Enable animation function this.AniStep.Enabled = true; this.AniStepRun.Enabled = true; this.PSO_dynamic.Enabled = true; this.AniSpeed.Enabled = true; this.btnEDown.Enabled = true; this.btnEUp.Enabled = true; this.btnRleft.Enabled = true; this.btnRright.Enabled = true; }