public ItemDropType generateDrop(Enemy enemy)
 {
     // First, check if we drop anything at all
     if (randomGenerator.rollDropAnythingRate(enemy.getDropAnythingRate(), 2))
     {
         // Next, check if we got a Rare or a Common
         if (randomGenerator.rollDropRareRate(enemy.getRareRate(), 6))
         {
             System.Console.WriteLine("Generated a [Rare] item");
             return ItemDropType.RARE;
         }
         else
         {
             System.Console.WriteLine("Generated a [Common] item...");
             // Decide if this is Meseta or an actual Item
             if (randomGenerator.rollMesetaRate(MESETA_RATE, 2))
             {
                 System.Console.WriteLine("Generated [Meseta] ");
                 return ItemDropType.MESETA;
             }
             else
             {
                 // Decide if this is a Tool or the assigned Equipment
                 if (randomGenerator.rollToolRate(TOOL_RATE, 2))
                 {
                     System.Console.WriteLine("Generated [Tool] ");
                     return ItemDropType.TOOL;
                 }
                 else
                 {
                     System.Console.WriteLine("Generated [" + enemy.getEquipmentDropType() + "]");
                     return enemy.getEquipmentDropType();
                 }
             }
         }
     }
     else
     {
         System.Console.WriteLine("Generated [Nothing]");
         return ItemDropType.NOTHING;
     }
 }