public Pong() { graphics = new GraphicsDeviceManager(this); AudioManager.Initialize(this); //Set the Windows Phone screen resolution graphics.PreferredBackBufferWidth = 480; graphics.PreferredBackBufferHeight = 800; Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0); //Create a new instance of the Screen Manager screenManager = new ScreenManager(this); Components.Add(screenManager); //Add two new screens screenManager.AddScreen(new BackgroundScreen()); screenManager.AddScreen(new LoadingScreen()); //Load audiomanager sounds, not the sane place to do this, but safest AudioManager.LoadSounds(); }