public static extern bool PNPropSetDirection(int avatarIndex, PropIdentity propId, Vector3_t rotate);
// vector3_t x:Y y:Z z:X (按照YZX进行旋转) public static extern void PNSetThumbAngle(int avatarIndex, Vector3_t angle);
public static extern bool PNPropSetEndOffset(int avatarIndex, PropIdentity propId, Vector3_t offset);