예제 #1
0
        public override void WriteToStream(BinaryWriter bw, MMDExportSettings exportSettings)
        {
            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMX)
            {
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameJP);
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameEN);

                bw.Write((byte)(int)this.Type);

                PMXParser.WriteIndex(bw, exportSettings.BitSettings.RigidBodyIndexLength, PMXRigidBody.CheckIndexInModel(this.RigidBodyA, exportSettings));
                PMXParser.WriteIndex(bw, exportSettings.BitSettings.RigidBodyIndexLength, PMXRigidBody.CheckIndexInModel(this.RigidBodyB, exportSettings));
            }
            else
            {
                PMDParser.WriteString(bw, 20, exportSettings.TextEncoding, this.NameJP);

                PMXParser.WriteIndex(bw, 4, PMXRigidBody.CheckIndexInModel(this.RigidBodyA, exportSettings));
                PMXParser.WriteIndex(bw, 4, PMXRigidBody.CheckIndexInModel(this.RigidBodyB, exportSettings));
            }


            this.Position.WriteToStream(bw);
            this.Rotation.WriteToStream(bw);
            this.TranslationLimitMin.WriteToStream(bw);
            this.TranslationLimitMax.WriteToStream(bw);
            this.RotationLimitMin.WriteToStream(bw);
            this.RotationLimitMax.WriteToStream(bw);
            this.SpringConstantTranslation.WriteToStream(bw);
            this.SpringConstantRotation.WriteToStream(bw);
        }
예제 #2
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int boneIndex;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                boneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                boneIndex = br.ReadInt16();
            }

            if (boneIndex < 0)
            {
                this.Bone = null;
            }
            else
            {
                this.Bone = this.Model.Bones[boneIndex];
            }

            this.CollissionGroup = br.ReadByte();
            this.NoCollissionGroups.LoadFromStream(br, importSettings);

            this.Shape      = (BodyShape)(int)br.ReadByte();
            this._shapeSize = PMXVector3.LoadFromStreamStatic(br);

            this.Position = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation = PMXVector3.LoadFromStreamStatic(br);

            this.Mass           = br.ReadSingle();
            this.LinearDamping  = br.ReadSingle();
            this.AngularDamping = br.ReadSingle();
            this.Repulsion      = br.ReadSingle();
            this.Friction       = br.ReadSingle();

            this.Type = (BodyType)(int)br.ReadByte();

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMD && this.Bone != null)
            { //PMD location fix
                this.Position += this.Bone.Position;
            }
        }
예제 #3
0
        public override void WriteToStream(BinaryWriter bw, MMDExportSettings exportSettings)
        {
            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMX)
            { //PMX format
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameJP);
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameEN);

                bw.Write((byte)(int)this.Panel);

                if (this.Offsets.Count == 0)
                {
                    bw.Write((byte)PMXMorph.MORPH_IDENTIFY_VERTEX);
                    bw.Write((Int32)0);
                }
                else
                {
                    byte morphTypeId = this.Offsets[0].MorphTargetType;
                    bw.Write((byte)morphTypeId);
                    bw.Write((Int32)this.Offsets.Count);

                    foreach (PMXMorphOffsetBase offset in this.Offsets)
                    {
                        if (offset.MorphTargetType != morphTypeId)
                        {
                            throw new InvalidDataException("Morph offset types mustn't be mixed types");
                        }
                        offset.WriteToStream(bw, exportSettings);
                    }
                }
            } //PMD format
            else
            {
                PMDParser.WriteString(bw, 20, exportSettings.TextEncoding, this.NameJP);
                bw.Write((Int32)this.Offsets.Count);
                bw.Write((byte)(int)this.Panel);
                foreach (PMXMorphOffsetBase offset in this.Offsets)
                {
                    if (!(offset is PMXMorphOffsetVertex))
                    {
                        throw new InvalidDataException("PMD only supports vertex morphs.");
                    }
                    offset.WriteToStream(bw, exportSettings);
                }
            }
        }
예제 #4
0
        public override void WriteToStream(BinaryWriter bw, MMDExportSettings exportSettings)
        {
            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMX)
            {
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameJP);
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameEN);

                PMXParser.WriteIndex(bw, exportSettings.BitSettings.BoneIndexLength, PMXBone.CheckIndexInModel(this.Bone, exportSettings, true));
            }
            else
            {
                PMDParser.WriteString(bw, 20, exportSettings.TextEncoding, this.NameEN);

                PMXParser.WriteIndex(bw, 2, PMXBone.CheckIndexInModel(this.Bone, exportSettings, true));
            }

            bw.Write((byte)this.CollissionGroup);
            this.NoCollissionGroups.WriteToStream(bw, exportSettings);

            bw.Write((byte)(int)this.Shape);
            this._shapeSize.WriteToStream(bw);

            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMD && this.Bone != null)
            { //PMD location fix
                PMXVector3 pos = new PMXVector3(this.Position.X, this.Position.Y, this.Position.Z);
                pos -= this.Bone.Position;
                pos.WriteToStream(bw);
            }
            else
            {
                this.Position.WriteToStream(bw);
            }

            this.Rotation.WriteToStream(bw);

            bw.Write(this.Mass);
            bw.Write(this.LinearDamping);
            bw.Write(this.AngularDamping);
            bw.Write(this.Repulsion);
            bw.Write(this.Friction);

            bw.Write((byte)(int)this.Type);
        }
예제 #5
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int rigidBodyIndexA, rigidBodyIndexB;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            {
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Type = (JointType)(int)br.ReadByte();

                rigidBodyIndexA = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
                rigidBodyIndexB = PMXParser.ReadIndex(br, importSettings.BitSettings.RigidBodyIndexLength);
            }
            else
            {
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.NameEN = this.NameJP;

                this.Type = JointType.SpringSixDOF;

                rigidBodyIndexA = br.ReadInt32();
                rigidBodyIndexB = br.ReadInt32();
            }


            this.RigidBodyA = this.Model.RigidBodies[rigidBodyIndexA];
            this.RigidBodyB = this.Model.RigidBodies[rigidBodyIndexB];

            this.Position                  = PMXVector3.LoadFromStreamStatic(br);
            this.Rotation                  = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMin       = PMXVector3.LoadFromStreamStatic(br);
            this.TranslationLimitMax       = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMin          = PMXVector3.LoadFromStreamStatic(br);
            this.RotationLimitMax          = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantTranslation = PMXVector3.LoadFromStreamStatic(br);
            this.SpringConstantRotation    = PMXVector3.LoadFromStreamStatic(br);
        }
예제 #6
0
        /// <summary>
        /// Saves to a stream as PMD.
        /// </summary>
        /// <param name="fs"></param>
        public void SaveToStreamPMD(Stream stream)
        {
            List <string> requiredToons = new List <string>(); //List of textures to export

            string[] defaultToons = new string[]
            {
                "toon01.bmp", "toon02.bmp", "toon03.bmp", "toon04.bmp", "toon05.bmp",
                "toon06.bmp", "toon07.bmp", "toon08.bmp", "toon09.bmp", "toon10.bmp"
            };

            int triangleCount = 0;

            foreach (PMXMaterial mat in this.Materials)
            {
                //this.AddToListIfRequired(requiredToons, mat.DiffuseTexture);

                if (mat.StandardToon)
                {
                    this.AddToListIfRequired(requiredToons, defaultToons[mat.StandardToonIndex]);
                }
                else
                {
                    this.AddToListIfRequired(requiredToons, mat.NonStandardToonTexture);
                }

                triangleCount += mat.Triangles.Count;
            }

            string[] toonFiles = new string[10];
            for (int i = 0; i < 10; i++)
            {
                if (i < requiredToons.Count)
                {
                    toonFiles[i] = requiredToons[i];
                }
                else
                {
                    toonFiles[i] = defaultToons[i];
                }
            }

            MemoryStream ms = new MemoryStream();
            BinaryWriter bw = new BinaryWriter(ms);

            byte[] magic = Encoding.ASCII.GetBytes("Pmd");
            ms.Write(magic, 0, 3);

            Random rnd          = new Random();
            int    randomNumber = rnd.Next();

            MMDExportSettings settings = new MMDExportSettings(MMDExportSettings.ModelFormat.PMD);

            settings.Model        = this;
            settings.ExportHash   = randomNumber;
            settings.TextEncoding = Encoding.GetEncoding(932);

            float version = 1.0f;

            bw.Write(version);

            PMDParser.WriteString(bw, 20, settings.TextEncoding, this.NameJP);
            PMDParser.WriteString(bw, 256, settings.TextEncoding, this.DescriptionJP);

            //Vertices
            bw.Write((int)this.Vertices.Count);

            int vtxIndex = 0;

            foreach (PMXVertex v in this.Vertices)
            {
                v.AddIndexForExport(settings, vtxIndex);
                v.WriteToStream(bw, settings);
                vtxIndex++;
            }

            //Triangles
            bw.Write((Int32)(triangleCount * 3));

            foreach (PMXMaterial mat in this.Materials)
            {
                foreach (PMXTriangle t in mat.Triangles)
                {
                    t.WriteToStream(bw, settings);
                }
            }

            //Materials
            bw.Write((Int32)this.Materials.Count);
            foreach (PMXMaterial mat in this.Materials)
            {
                mat.WriteToStream(bw, settings, toonFiles, defaultToons);
            }

            //Bones
            bw.Write((Int16)this.Bones.Count);
            List <PMXBone> ikBonesList = new List <PMXBone>();

            foreach (PMXBone bn in this.Bones)
            {
                if (bn.IK != null)
                {
                    ikBonesList.Add(bn);
                }
            }
            PMXBone[] ikBones = ikBonesList.ToArray();

            foreach (PMXBone bn in this.Bones)
            {
                bn.WriteToStream(bw, settings, ikBones);
            }

            //PMD IKs
            bw.Write((Int16)ikBones.Length);
            foreach (PMXBone bn in ikBones)
            {
                PMXParser.WriteIndex(bw, 2, PMXBone.CheckIndexInModel(bn, settings, true));
                bn.IK.WriteToStream(bw, settings);
            }

            //PMD Morphs
            List <PMXMorph>  exportableMorphs = new List <PMXMorph>();
            List <PMXVertex> baseVertices     = new List <PMXVertex>();

            foreach (PMXMorph mrph in this.Morphs)
            {
                bool exportable = true;
                foreach (PMXMorphOffsetBase mofb in mrph.Offsets)
                {
                    if (!(mofb is PMXMorphOffsetVertex))
                    {
                        exportable = false;
                    }
                }

                if (exportable)
                {
                    exportableMorphs.Add(mrph);
                    foreach (PMXMorphOffsetBase mofb in mrph.Offsets)
                    {
                        PMXMorphOffsetVertex mofv = (PMXMorphOffsetVertex)mofb;
                        if (!baseVertices.Contains(mofv.Vertex))
                        {
                            baseVertices.Add(mofv.Vertex);
                        }
                    }
                }
            }
            settings.BaseMorphVertices = baseVertices;

            bw.Write((Int16)(exportableMorphs.Count + 1));
            PMDParser.WriteString(bw, 20, settings.TextEncoding, "base");
            bw.Write((Int32)baseVertices.Count);
            bw.Write((byte)0);
            foreach (PMXVertex vtx in baseVertices)
            {
                PMXParser.WriteIndex(bw, 4, PMXVertex.CheckIndexInModel(vtx, settings));
                vtx.Position.WriteToStream(bw);
            }

            foreach (PMXMorph mrph in exportableMorphs)
            {
                mrph.WriteToStream(bw, settings);
            }

            //Display groups - kinda insanely set up for PMD

            //PMD doesn't have a root slot

            //Expression display slots
            List <PMXMorph> morphs = new List <PMXMorph>(); //List of facial expressions

            foreach (PMXDisplaySlot ds in this.DisplaySlots)
            {
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXMorph)
                    {
                        morphs.Add((PMXMorph)reference);
                    }
                }
            }
            bw.Write((byte)morphs.Count);
            foreach (PMXMorph mrph in morphs)
            {
                int morphId = this.Morphs.IndexOf(mrph) + 1;
                bw.Write((UInt16)morphId);
            }

            //Bone display slots
            bw.Write((byte)(this.DisplaySlots.Count - 2));
            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMDParser.WriteString(bw, 50, settings.TextEncoding, this.DisplaySlots[dsidx].NameJP);
            }

            //We've got the names - now let's put the bones in
            uint totalBoneRefCount = 0;

            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMXDisplaySlot ds = this.DisplaySlots[dsidx];
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXBone)
                    {
                        totalBoneRefCount++;
                    }
                }
            }
            bw.Write((uint)totalBoneRefCount);
            for (int dsidx = 2; dsidx < this.DisplaySlots.Count; dsidx++)
            {
                PMXDisplaySlot ds = this.DisplaySlots[dsidx];
                foreach (PMXBasePart reference in ds.References)
                {
                    if (reference is PMXBone)
                    {
                        PMXBone bref = (PMXBone)reference;
                        bw.Write((UInt16)this.Bones.IndexOf(bref));
                        bw.Write((byte)(dsidx - 1));
                    }
                }
            }

            //Always write english names
            bw.Write((byte)1);
            PMDParser.WriteString(bw, 20, settings.TextEncoding, this.NameEN);
            PMDParser.WriteString(bw, 256, settings.TextEncoding, this.DescriptionEN);
            foreach (PMXBone bn in this.Bones)
            {
                PMDParser.WriteString(bw, 20, settings.TextEncoding, bn.NameEN);
            }

            foreach (PMXMorph mrph in exportableMorphs)
            {
                PMDParser.WriteString(bw, 20, settings.TextEncoding, mrph.NameEN);
            }
            for (int i = 2; i < this.DisplaySlots.Count; i++)
            {
                PMDParser.WriteString(bw, 50, settings.TextEncoding, this.DisplaySlots[i].NameEN);
            }

            //Toon files
            foreach (string toon in toonFiles)
            {
                PMDParser.WriteString(bw, 100, settings.TextEncoding, toon);
            }

            //Rigid bodies
            bw.Write((uint)this.RigidBodies.Count);

            foreach (PMXRigidBody rb in this.RigidBodies)
            {
                rb.WriteToStream(bw, settings);
            }

            //Joints
            bw.Write((uint)this.Joints.Count);

            foreach (PMXJoint jt in this.Joints)
            {
                jt.WriteToStream(bw, settings);
            }

            //Vertex restore
            foreach (PMXVertex v in this.Vertices)
            {
                v.RemoveIndexForExport(settings);
            }

            long length = ms.Position;

            ms.Seek(0, SeekOrigin.Begin);

            ms.CopyTo(stream);

            ms.Close();
            ms = null;
        }
예제 #7
0
        /// <summary>
        /// Loads a model from a PMD file and converts it to PMX internally.
        /// </summary>
        /// <param name="pmdFile">PMD file name</param>
        /// <param name="modelDescriptor">Classes to use during import</param>
        /// <returns></returns>
        public static PMXModel LoadFromPMDFile(string pmdFile, PMXModelDescriptor modelDescriptor)
        {
            FileStream fs = new FileStream(pmdFile, FileMode.Open, FileAccess.Read, FileShare.Read);

            byte[] buffer = new byte[3];
            fs.Read(buffer, 0, 3);
            string head = Encoding.ASCII.GetString(buffer);

            if (head != "Pmd")
            {
                throw new Exception("Not a PMD file!");
            }

            BinaryReader br = new BinaryReader(fs);

            float PMDVersion = br.ReadSingle();

            if (PMDVersion != 1.0f)
            {
                throw new Exception("Unsupported PMD Version!");
            }

            MMDImportSettings  settings = new MMDImportSettings(MMDImportSettings.ModelFormat.PMD);
            List <PMXBasePart> allParts = new List <PMXBasePart>();

            settings.ClassDescriptor = modelDescriptor;
            settings.TextEncoding    = Encoding.GetEncoding(932);
            settings.ExtendedUV      = 0;

            PMXModel md = new PMXModel();

            md.NameJP        = PMDParser.ReadString(br, 20, settings.TextEncoding);
            md.DescriptionJP = PMDParser.ReadString(br, 256, settings.TextEncoding);

            //Vertices
            uint vertexCount = br.ReadUInt32();

            for (int i = 0; i < vertexCount; i++)
            {
                PMXVertex v = (PMXVertex)Activator.CreateInstance(modelDescriptor.VertexType.StoredType, new object[] { md });
                v.LoadFromStream(br, settings);
                md.Vertices.Add(v);
                allParts.Add(v);
            }

            //Triangles
            uint vertexRefCount = br.ReadUInt32();

            if (vertexRefCount % 3 != 0)
            {
                throw new Exception("Invalid triangle count!");
            }

            uint triangleCount = vertexRefCount / 3;
            List <PMXTriangle> importTriangles = new List <PMXTriangle>();

            for (int i = 0; i < triangleCount; i++)
            {
                PMXTriangle t = (PMXTriangle)Activator.CreateInstance(modelDescriptor.TriangleType.StoredType, new object[] { md });
                t.LoadFromStream(br, settings);
                importTriangles.Add(t);
                allParts.Add(t);
            }

            //Materials
            uint materialCount = br.ReadUInt32();

            for (int i = 0; i < materialCount; i++)
            {
                PMXMaterial mt = (PMXMaterial)Activator.CreateInstance(modelDescriptor.MaterialType.StoredType, new object[] { md });
                mt.LoadFromStream(br, settings, null, importTriangles);
                md.Materials.Add(mt);

                mt.NameJP = "Material" + (i + 1).ToString(); //Initialise default names
                mt.NameEN = "Material" + (i + 1).ToString(); //Initialise default names

                allParts.Add(mt);
            }

            //Bones
            uint boneCount = (uint)br.ReadUInt16();

            for (int i = 0; i < boneCount; i++)
            {
                PMXBone bn = (PMXBone)Activator.CreateInstance(modelDescriptor.BoneType.StoredType, new object[] { md });
                bn.LoadFromStream(br, settings);
                md.Bones.Add(bn);
                allParts.Add(bn);
            }

            //PMD IKs - will be handled internally
            uint ikCount = (uint)br.ReadUInt16();

            for (int i = 0; i < ikCount; i++)
            {
                int     boneId = br.ReadUInt16();
                PMXBone bn     = md.Bones[boneId];
                bn.IK = new PMXIK(md, bn);
                bn.IK.LoadFromStream(br, settings);
            }

            //Morphs
            uint mCount = (uint)br.ReadUInt16();

            for (int i = 0; i < mCount; i++)
            {
                PMXMorph mrph = (PMXMorph)Activator.CreateInstance(modelDescriptor.MorphType.StoredType, new object[] { md });
                mrph.LoadFromStream(br, settings);

                if (mrph.NameJP == "base")
                {
                    settings.BaseMorph = mrph;
                }

                md.Morphs.Add(mrph);
                allParts.Add(mrph);
            }

            //Display groups - kinda insanely set up for PMD

            //Initialising root slot manually
            md.DisplaySlots[0].References.Add(md.Bones[0]);
            allParts.Add(md.DisplaySlots[0]);

            //Exp slot is initialised differently (cause why not?)
            uint miCount = (uint)br.ReadByte();

            for (int i = 0; i < miCount; i++)
            {
                int morphId = br.ReadUInt16();
                md.DisplaySlots[1].References.Add(md.Morphs[morphId]);
            }
            allParts.Add(md.DisplaySlots[1]);

            //Display slots.. guess.. work completely different as well - first of all: Let's gather the names!
            uint nameCount = (uint)br.ReadByte();

            for (int i = 0; i < nameCount; i++)
            {
                PMXDisplaySlot ds = new PMXDisplaySlot(md);
                ds.NameJP = PMDParser.ReadString(br, 50, settings.TextEncoding);
                md.DisplaySlots.Add(ds);
                allParts.Add(ds);
            }

            //We've got the names - now let's put the bones in
            uint boneIndexCount = (uint)br.ReadUInt32();

            for (int i = 0; i < boneIndexCount; i++)
            {
                ushort bI   = br.ReadUInt16();
                byte   slot = br.ReadByte();

                md.DisplaySlots[slot + 1].References.Add(md.Bones[bI]);
            }

            //Those were the display slots!

            //Does the model have English names?
            bool hasEnglishNames = false;

            if (br.BaseStream.Position < br.BaseStream.Length) //Not EOF yet
            {
                hasEnglishNames = (br.ReadByte() == 1);
            }

            if (hasEnglishNames) //Read English names
            {
                md.NameEN        = PMDParser.ReadString(br, 20, settings.TextEncoding);
                md.DescriptionEN = PMDParser.ReadString(br, 256, settings.TextEncoding);
                foreach (PMXBone bn in md.Bones)
                {
                    bn.NameEN = PMDParser.ReadString(br, 20, settings.TextEncoding);
                }
                bool firstMorph = true;
                foreach (PMXMorph mrph in md.Morphs)
                {
                    if (firstMorph && mrph.NameJP == "base")
                    {
                        continue;
                    }
                    mrph.NameEN = PMDParser.ReadString(br, 20, settings.TextEncoding);
                    firstMorph  = false;
                }
                for (int i = 2; i < md.DisplaySlots.Count; i++)
                {
                    md.DisplaySlots[i].NameEN = PMDParser.ReadString(br, 50, settings.TextEncoding);
                }
            }
            else //At least initialise them by using JP names
            {
                md.NameEN        = md.NameJP;
                md.DescriptionEN = md.DescriptionJP;
                foreach (PMXBone bn in md.Bones)
                {
                    bn.NameEN = bn.NameJP;
                }
                foreach (PMXMorph mrph in md.Morphs)
                {
                    mrph.NameEN = mrph.NameJP;
                }
                for (int i = 2; i < md.DisplaySlots.Count; i++)
                {
                    md.DisplaySlots[i].NameEN = md.DisplaySlots[i].NameJP;
                }
            }

            //Are there special toon textures?
            string[] defaultToons = new string[]
            {
                "toon01.bmp", "toon02.bmp", "toon03.bmp", "toon04.bmp", "toon05.bmp",
                "toon06.bmp", "toon07.bmp", "toon08.bmp", "toon09.bmp", "toon10.bmp"
            };
            string[] thisModelToons = new string[10];

            if (br.BaseStream.Position < br.BaseStream.Length) //Not EOF yet
            {
                for (int i = 0; i < 10; i++)
                {
                    thisModelToons[i] = PMDParser.ReadString(br, 100, settings.TextEncoding);
                }
            }
            else
            {
                Array.Copy(defaultToons, thisModelToons, 10);
            }

            //Does the PMD file have physics?
            if (br.BaseStream.Position < br.BaseStream.Length) //Not EOF yet
            {
                //Rigid bodies
                uint rigidBodyCount = br.ReadUInt32();

                for (int i = 0; i < rigidBodyCount; i++)
                {
                    PMXRigidBody rb = (PMXRigidBody)Activator.CreateInstance(modelDescriptor.RigidBodyType.StoredType, new object[] { md });
                    rb.LoadFromStream(br, settings);
                    md.RigidBodies.Add(rb);
                    allParts.Add(rb);
                }

                //Joints
                uint jointsCount = br.ReadUInt32();

                for (int i = 0; i < jointsCount; i++)
                {
                    PMXJoint jt = (PMXJoint)Activator.CreateInstance(modelDescriptor.JointType.StoredType, new object[] { md });
                    jt.LoadFromStream(br, settings);
                    md.Joints.Add(jt);
                    allParts.Add(jt);
                }
            }

            foreach (PMXBasePart part in allParts)
            {
                part.FinaliseAfterImport();
            }

            foreach (PMXMaterial mt in md.Materials)
            {
                mt.AssignToonForPMD(defaultToons, thisModelToons);
            }

            foreach (PMXBone bn in md.Bones)
            {
                bn.ParsePMDTwist();
                bn.CreateLocalCoodinateAxisForPMD();
                bn.UpdatePMDIKs();
            }

            if (md.Morphs[0].NameJP == "base")
            {
                md.Morphs.RemoveAt(0);
            }

            br = null;
            fs.Close();
            fs = null;

            return(md);
        }
예제 #8
0
        public void WriteToStream(BinaryWriter bw, MMDExportSettings exportSettings, PMXBone[] ikBones)
        {
            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMX)
            { //PMX export
                short flags = 0x0000;

                flags |= (short)(this.HasChildBone ? PMXBone.BONE_TAILPOS_IS_BONE : 0x0000);

                flags |= (short)(this.Rotatable ? PMXBone.BONE_CAN_ROTATE : 0x0000);
                flags |= (short)(this.Translatable ? PMXBone.BONE_CAN_TRANSLATE : 0x0000);
                flags |= (short)(this.Visible ? PMXBone.BONE_IS_VISIBLE : 0x0000);
                flags |= (short)(this.Operating ? PMXBone.BONE_CAN_MANIPULATE : 0x0000);

                flags |= (short)((this.ExternalModificationType == BoneExternalModificationType.Both || this.ExternalModificationType == BoneExternalModificationType.Rotation) ? PMXBone.BONE_IS_EXTERNAL_ROTATION : 0x0000);
                flags |= (short)((this.ExternalModificationType == BoneExternalModificationType.Both || this.ExternalModificationType == BoneExternalModificationType.Translation) ? PMXBone.BONE_IS_EXTERNAL_TRANSLATION : 0x0000);

                flags |= (short)(this.FixedAxis ? PMXBone.BONE_HAS_FIXED_AXIS : 0x0000);
                flags |= (short)(this.LocalCoordinates ? PMXBone.BONE_HAS_LOCAL_COORDINATE : 0x0000);
                flags |= (short)(this.HasExternalParent ? PMXBone.BONE_IS_EXTERNAL_PARENT_DEFORM : 0x0000);

                flags |= (short)(this.TransformPhysicsFirst ? PMXBone.BONE_IS_AFTER_PHYSICS_DEFORM : 0x0000);

                flags |= (short)((this.IK != null) ? PMXBone.BONE_IS_IK : 0x0000);

                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameJP);
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameEN);

                this.Position.WriteToStream(bw);

                PMXParser.WriteIndex(bw, exportSettings.BitSettings.BoneIndexLength, PMXBone.CheckIndexInModel(this.Parent, exportSettings, true));

                bw.Write((Int32)this.Layer);
                bw.Write((Int16)flags);

                if (this.HasChildBone)
                {
                    PMXParser.WriteIndex(bw, exportSettings.BitSettings.BoneIndexLength, PMXBone.CheckIndexInModel(this.ChildBone, exportSettings, true));
                }
                else
                {
                    this.ChildVector.WriteToStream(bw);
                }

                if (this.ExternalModificationType != BoneExternalModificationType.None)
                {
                    PMXParser.WriteIndex(bw, exportSettings.BitSettings.BoneIndexLength, PMXBone.CheckIndexInModel(this.ExternalBone, exportSettings, true));
                    bw.Write(this.ExternalBoneEffect);
                }

                if (this.FixedAxis)
                {
                    this.AxisLimit.WriteToStream(bw);
                }

                if (this.LocalCoordinates)
                {
                    this.LocalCoordinatesX.WriteToStream(bw);
                    this.LocalCoordinatesZ.WriteToStream(bw);
                }

                if (this.HasExternalParent)
                {
                    bw.Write((Int32)this.ExternalParentKey);
                }

                if (this.IK != null)
                {
                    this.IK.WriteToStream(bw, exportSettings);
                }
            }
            else
            { //PMD format
                PMDParser.WriteString(bw, 20, exportSettings.TextEncoding, this.NameJP);
                bw.Write((Int16)PMXBone.CheckIndexInModel(this.Parent, exportSettings, true));

                if (this.HasChildBone)
                {
                    bw.Write((Int16)PMXBone.CheckIndexInModel(this.ChildBone, exportSettings, true));
                }
                else
                {
                    bw.Write((Int16)(-1));
                }

                byte  type    = PMD_BONE_TYPE_ROTATE;
                short ikIndex = 0;

                if (this.Translatable)
                {
                    type = PMD_BONE_TYPE_ROTATE_MOVE;
                }

                if (this.IK != null)
                {
                    type = PMD_BONE_TYPE_IK;
                }

                if (this.IK != null)
                {
                    bool isIkTarget = false;
                    foreach (PMXBone ikBone in ikBones)
                    {
                        foreach (PMXIKLink link in ikBone.IK.IKLinks)
                        {
                            if (link.Bone == this)
                            {
                                ikIndex    = (Int16)PMXBone.CheckIndexInModel(ikBone, exportSettings, true);
                                isIkTarget = true;
                                break;
                            }
                        }
                        if (isIkTarget)
                        {
                            break;
                        }
                    }

                    if (isIkTarget)
                    {
                        type = (this.Visible ? PMD_BONE_TYPE_IK_CHILD:PMD_BONE_TYPE_IK_TARGET);
                    }
                    else if (!this.Visible)
                    {
                        type = PMD_BONE_TYPE_INVISIBLE;
                    }
                    else if (this.FixedAxis)
                    {
                        type = (this.Visible ? PMD_BONE_TYPE_TWIST : PMD_BONE_TYPE_TWIST_INVISIBLE);
                    }
                    else if (this.ExternalModificationType != BoneExternalModificationType.Both)
                    {
                        type    = PMD_BONE_TYPE_EXTERNAL_ROTATOR;
                        ikIndex = (Int16)PMXBone.CheckIndexInModel(this.ExternalBone, exportSettings, true);
                    }
                }

                bw.Write(type);
                bw.Write(ikIndex);

                this.Position.WriteToStream(bw);
            }
        }
예제 #9
0
        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, out int pmdIKIndex)
        {
            pmdIKIndex = -1;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                this.parentIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);

                this.Layer = br.ReadInt32();

                short flags = br.ReadInt16();

                this.HasChildBone = ((flags & PMXBone.BONE_TAILPOS_IS_BONE) != 0);
                if (this.HasChildBone)
                {
                    this.childBoneIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                }
                else
                {
                    this.ChildVector = PMXVector3.LoadFromStreamStatic(br);
                }

                this.Rotatable    = ((flags & PMXBone.BONE_CAN_ROTATE) != 0);
                this.Translatable = ((flags & PMXBone.BONE_CAN_TRANSLATE) != 0);
                this.Visible      = ((flags & PMXBone.BONE_IS_VISIBLE) != 0);
                this.Operating    = ((flags & PMXBone.BONE_CAN_MANIPULATE) != 0);

                bool extRotation    = ((flags & PMXBone.BONE_IS_EXTERNAL_ROTATION) != 0);
                bool extTranslation = ((flags & PMXBone.BONE_IS_EXTERNAL_TRANSLATION) != 0);

                int rotFlag = 0;
                if (extRotation)
                {
                    rotFlag |= 1;
                }
                if (extTranslation)
                {
                    rotFlag |= 2;
                }
                this.ExternalModificationType = (BoneExternalModificationType)rotFlag;
                if (this.ExternalModificationType != BoneExternalModificationType.None)
                {
                    this.externalBoneIndex  = PMXParser.ReadIndex(br, importSettings.BitSettings.BoneIndexLength);
                    this.ExternalBoneEffect = br.ReadSingle();
                }

                this.FixedAxis = ((flags & PMXBone.BONE_HAS_FIXED_AXIS) != 0);
                if (this.FixedAxis)
                {
                    this.AxisLimit = PMXVector3.LoadFromStreamStatic(br);
                }

                this.LocalCoordinates = ((flags & PMXBone.BONE_HAS_LOCAL_COORDINATE) != 0);
                if (this.LocalCoordinates)
                {
                    this.LocalCoordinatesX = PMXVector3.LoadFromStreamStatic(br);
                    this.LocalCoordinatesZ = PMXVector3.LoadFromStreamStatic(br);
                }

                this.HasExternalParent = ((flags & PMXBone.BONE_IS_EXTERNAL_PARENT_DEFORM) != 0);
                if (this.HasExternalParent)
                {
                    this.ExternalParentKey = br.ReadInt32();
                }

                this.TransformPhysicsFirst = ((flags & PMXBone.BONE_IS_AFTER_PHYSICS_DEFORM) != 0);

                bool isIKBone = ((flags & PMXBone.BONE_IS_IK) != 0);
                if (isIKBone)
                {
                    PMXIK ikData = new PMXIK(this.Model, this);
                    ikData.LoadFromStream(br, importSettings);
                    this.IK = ikData;
                }
                else
                {
                    this.IK = null;
                }
            }

            else
            { //PMD
                this.NameJP      = PMDParser.ReadString(br, 20, importSettings.TextEncoding);
                this.parentIndex = br.ReadInt16();

                this.HasChildBone   = true;
                this.childBoneIndex = br.ReadUInt16();

                byte type = br.ReadByte();

                ushort ikIndex = br.ReadUInt16();

                this.Position = PMXVector3.LoadFromStreamStatic(br);

                switch (type)
                {
                case PMD_BONE_TYPE_ROTATE:
                    //Default
                    break;

                case PMD_BONE_TYPE_ROTATE_MOVE:
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK:
                    //IK parameters will be initialised later
                    this.Translatable = true;
                    break;

                case PMD_BONE_TYPE_IK_CHILD:
                    //PMX doesn't even bother about these
                    break;

                case PMD_BONE_TYPE_EXTERNAL_ROTATOR:
                    this.ExternalModificationType = BoneExternalModificationType.Rotation;
                    this.externalBoneIndex        = (int)ikIndex;
                    break;

                case PMD_BONE_TYPE_IK_TARGET:
                    //PMX doesn't bother either
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_INVISIBLE:
                    this.Visible = false;
                    break;

                case PMD_BONE_TYPE_TWIST:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    break;

                case PMD_BONE_TYPE_TWIST_INVISIBLE:
                    //PMX handles these differently
                    this._isPMDTwist = true;
                    this.Visible     = false;
                    break;
                }
            }
        }
예제 #10
0
        public void WriteToStream(BinaryWriter bw, MMDExportSettings exportSettings, string[] textures, string[] defaultToons = null)
        {
            if (exportSettings.Format == MMDExportSettings.ModelFormat.PMX)
            { //PMX Export
                if (textures == null)
                {
                    textures = new string[0];
                }

                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameJP);
                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.NameEN);

                this.Diffuse.WriteToStream(bw);
                bw.Write(this.Alpha);
                this.Specular.WriteToStream(bw);
                bw.Write(this.SpecularFactor);
                this.Ambient.WriteToStream(bw);

                byte flags = (byte)(((int)this.GroundShadowType) << 6);
                flags |= (byte)(this.DoubleSided ? PMXMaterial.MATERIAL_DOUBLE_SIDED : 0);
                flags |= (byte)(this.GroundShadow ? PMXMaterial.MATERIAL_GROUND_SHADOW : 0);
                flags |= (byte)(this.SelfShadow ? PMXMaterial.MATERIAL_SELF_SHADOW : 0);
                flags |= (byte)(this.SelfShadowPlus ? PMXMaterial.MATERIAL_SELF_SHADOW_PLUS : 0);
                flags |= (byte)(this.EdgeEnabled ? PMXMaterial.MATERIAL_EDGE_ENABLED : 0);
                flags |= (byte)(this.VertexColor ? PMXMaterial.MATERIAL_VERTEX_COLOR : 0);
                bw.Write(flags);

                this.EdgeColor.WriteToStream(bw);
                bw.Write(this.EdgeSize);

                PMXParser.WriteIndex(bw, exportSettings.BitSettings.TextureIndexLength, this.GetTextureIndex(this.DiffuseTexture, textures));
                PMXParser.WriteIndex(bw, exportSettings.BitSettings.TextureIndexLength, this.GetTextureIndex(this.SphereTexture, textures));

                bw.Write((byte)this.SphereMode);

                if (this.StandardToon)
                {
                    bw.Write((byte)1);
                    bw.Write(this.StandardToonIndex);
                }
                else
                {
                    bw.Write((byte)0);
                    PMXParser.WriteIndex(bw, exportSettings.BitSettings.TextureIndexLength, this.GetTextureIndex(this.NonStandardToonTexture, textures));
                }

                PMXParser.WriteString(bw, exportSettings.TextEncoding, this.Comment);

                int triangleVerticesCount = (this.Triangles.Count * 3);
                bw.Write((Int32)triangleVerticesCount);
            }
            else
            {
                if (defaultToons == null || textures == null)
                {
                    throw new InvalidDataException("Toon data required for PMD.");
                }

                //PMD format
                this.Diffuse.WriteToStream(bw);
                bw.Write(this.Alpha);
                bw.Write(this.SpecularFactor);
                this.Specular.WriteToStream(bw);
                this.Ambient.WriteToStream(bw);

                int    toonIndex = -1;
                string toonFile  = null;
                if (this.StandardToon && this.StandardToonIndex >= 0)
                {
                    if (this.StandardToonIndex < 10)
                    {
                        toonFile = defaultToons[this.StandardToonIndex];
                    }
                }
                else if (!this.StandardToon)
                {
                    toonFile = this.NonStandardToonTexture;
                }

                if (toonFile != null)
                {
                    int index = Array.IndexOf <string>(textures, toonFile);
                    if (index >= 0 && index < 10)
                    {
                        toonIndex = index;
                    }
                }

                bw.Write((sbyte)toonIndex);
                bw.Write((byte)(this.EdgeEnabled ? 1 : 0));

                bw.Write((Int32)(this.Triangles.Count * 3));

                string textureFile = "";
                if (this.DiffuseTexture != null)
                {
                    textureFile += this.DiffuseTexture;
                }
                if (this.SphereTexture != null)
                {
                    textureFile += "*" + this.DiffuseTexture;
                }

                PMDParser.WriteString(bw, 20, exportSettings.TextEncoding, textureFile);
            }
        }
예제 #11
0
        public void LoadFromStream(BinaryReader br, MMDImportSettings importSettings, string[] textures, List <PMXTriangle> triangles)
        {
            if (textures == null)
            {
                textures = new string[0];
            }

            int triangleVerticesCount;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.SpecularFactor = br.ReadSingle();
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                byte flags = br.ReadByte();
                //Flag parsing
                //1st bit = double sided
                this.DoubleSided = ((flags & PMXMaterial.MATERIAL_DOUBLE_SIDED) != 0);
                //2nd bit = ground shadow
                this.GroundShadow = ((flags & PMXMaterial.MATERIAL_GROUND_SHADOW) != 0);
                //3rd bit - self shadow
                this.SelfShadow = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW) != 0);
                //4th bit - self shadow+
                this.SelfShadowPlus = ((flags & PMXMaterial.MATERIAL_SELF_SHADOW_PLUS) != 0);
                //5th bit - has edge line
                this.EdgeEnabled = ((flags & PMXMaterial.MATERIAL_EDGE_ENABLED) != 0);
                //6th bit - shine with vertex colour
                this.VertexColor = ((flags & PMXMaterial.MATERIAL_VERTEX_COLOR) != 0);

                //7th and 8bit - Tri, Point or Line shadow
                int shadowType = ((flags & 0xC0) >> 6);
                this.GroundShadowType = (PMXGroundShadowType)shadowType;

                this.EdgeColor = PMXColorRGBA.LoadFromStreamStatic(br);
                this.EdgeSize  = br.ReadSingle();

                int diffIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.DiffuseTexture = this.GetTextureFromIndex(diffIndex, textures);

                int sphereIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                this.SphereTexture = this.GetTextureFromIndex(sphereIndex, textures);

                this.SphereMode = (PMXSphereMode)(int)(br.ReadByte());

                this.StandardToon = (br.ReadByte() == 1);
                if (this.StandardToon)
                {
                    this.StandardToonIndex = br.ReadSByte();
                }
                else
                {
                    int toonTexIndex = PMXParser.ReadIndex(br, importSettings.BitSettings.TextureIndexLength);
                    this.NonStandardToonTexture = this.GetTextureFromIndex(toonTexIndex, textures);
                }

                this.Comment          = PMXParser.ReadString(br, importSettings.TextEncoding);
                triangleVerticesCount = br.ReadInt32();
            }
            else
            { //PMD format
                this.Diffuse        = PMXColorRGB.LoadFromStreamStatic(br);
                this.Alpha          = br.ReadSingle();
                this.SpecularFactor = br.ReadSingle();
                this.Specular       = PMXColorRGB.LoadFromStreamStatic(br);
                this.Ambient        = PMXColorRGB.LoadFromStreamStatic(br);

                this._pmdToonIndex = br.ReadSByte();

                byte flags = br.ReadByte();

                this.EdgeEnabled  = (flags == 1);
                this.GroundShadow = this.EdgeEnabled;

                triangleVerticesCount = br.ReadInt32();

                string textureFile = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                if (textureFile != null)
                {
                    string[] textureRefs = textureFile.Split(new char[] { '*' }, 2, StringSplitOptions.RemoveEmptyEntries);

                    this.DiffuseTexture = textureRefs[0];

                    if (textureRefs.Length > 1)
                    {
                        this.SphereTexture = textureRefs[1];
                    }
                }
            }



            if (triangleVerticesCount % 3 != 0)
            {
                throw new InvalidDataException("Invalid triangle format!");
            }

            if (triangles != null)
            {
                int triangleCount = triangleVerticesCount / 3;

                if (triangleCount > triangles.Count)
                {
                    throw new InvalidDataException("Model doesn't have enough triangles!");
                }

                this.Triangles = triangles.GetRange(0, triangleCount);
                triangles.RemoveRange(0, triangleCount);
            }
        }
예제 #12
0
        public override void LoadFromStream(BinaryReader br, MMDImportSettings importSettings)
        {
            int  offsets;
            byte morphType;

            if (importSettings.Format == MMDImportSettings.ModelFormat.PMX)
            { //PMX format
                this.NameJP = PMXParser.ReadString(br, importSettings.TextEncoding);
                this.NameEN = PMXParser.ReadString(br, importSettings.TextEncoding);

                this.Panel = (PanelType)(int)br.ReadByte();
                morphType  = br.ReadByte();

                offsets = br.ReadInt32();
            }
            else
            { //PMD format
                this.NameJP = PMDParser.ReadString(br, 20, importSettings.TextEncoding);

                offsets    = br.ReadInt32();
                this.Panel = (PanelType)(int)br.ReadByte();

                morphType = PMXMorph.MORPH_IDENTIFY_VERTEX;
            }

            for (int i = 0; i < offsets; i++)
            {
                PMXMorphOffsetBase mb = null;

                switch (morphType)
                {
                case PMXMorph.MORPH_IDENTIFY_GROUP:
                    mb = new PMXMorphOffsetGroup(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_VERTEX:
                    mb = new PMXMorphOffsetVertex(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_BONE:
                    mb = new PMXMorphOffsetBone(this.Model, this);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.UV);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED1:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV1);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED2:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV2);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED3:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV3);
                    break;

                case PMXMorph.MORPH_IDENTIFY_UV_EXTENDED4:
                    mb = new PMXMorphOffsetUV(this.Model, this, PMXMorphOffsetUV.UVAddIndexType.AddUV4);
                    break;

                case PMXMorph.MORPH_IDENTIFY_MATERIAL:
                    mb = new PMXMorphOffsetMaterial(this.Model, this);
                    break;

                default:
                    throw new InvalidDataException("Unknown morph type " + morphType);
                }
                mb.LoadFromStream(br, importSettings);
                this.Offsets.Add(mb);
            }
        }