public Character() { BaseMoves = new Move[Processor.MAX_MOVE_SLOTS]; for (int i = 0; i < Processor.MAX_MOVE_SLOTS; i++) { BaseMoves[i] = new Move(); } }
public Character(Loc2D newLoc, Direction8 charDir) { //clean variables BaseMoves = new Move[Processor.MAX_MOVE_SLOTS]; for (int i = 0; i < Processor.MAX_MOVE_SLOTS; i++) { BaseMoves[i] = new Move(); } }