public static void Init() { //run conversions if (!Directory.Exists(Paths.CachedGFXPath)) { Directory.CreateDirectory(Paths.CachedGFXPath); } Conversion.CompileAllSprites(Paths.SpritesPath, Paths.CachedGFXPath + "Sprite"); Conversion.CompileAllTiles(Paths.TilesPath, Paths.CachedGFXPath + "Tile"); Conversion.CompileAllPortraits(Paths.PortraitsPath, Paths.CachedGFXPath + "Portrait"); Game.UpdateLoadMsg("Loading Base Textures"); //load error texture ErrorTexture = new AnimSheet(); ErrorTexture.LoadPixelsFromFile32(Paths.BaseGFXPath + "Error.png"); //load blank texture BlankTexture = new Texture(); BlankTexture.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Blank.png"); //load menu data MenuBack = new TileSheet(); MenuBack.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Back.png"); Picker = new TileSheet(); Picker.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Picker.png"); Game.UpdateLoadMsg("Loading Caches"); //initialize caches spriteCache = new MultiNameLRUCache <string, SpriteSheet>(SPRITE_CACHE_SIZE); spriteCache.OnItemRemoved = DisposeCachedObject; mugshotCache = new MultiNameLRUCache <string, TileSheet>(MUGSHOT_CACHE_SIZE); mugshotCache.OnItemRemoved = DisposeCachedObject; spellCache = new LRUCache <string, AnimSheet>(SPELL_CACHE_SIZE); spellCache.OnItemRemoved = DisposeCachedObject; statusCache = new LRUCache <int, AnimSheet>(STATUS_CACHE_SIZE); statusCache.OnItemRemoved = DisposeCachedObject; itemCache = new LRUCache <int, AnimSheet>(ITEM_CACHE_SIZE); itemCache.OnItemRemoved = DisposeCachedObject; objectCache = new LRUCache <int, AnimSheet>(OBJECT_CACHE_SIZE); objectCache.OnItemRemoved = DisposeCachedObject; tileCache = new LRUCache <string, Texture>(TILE_CACHE_SIZE); tileCache.OnItemRemoved = DisposeCachedObject; //load metadata tileData = new TileMetadata[TOTAL_TILE_SHEETS]; }
private static TileSheet BuildPortraitSurface(List <Bitmap> frameCollection, string spriteRootDirectory) { int frameHeight = 0; int frameWidth = 0; TileSheet animSheet = null; int totalSurfaceWidth = 0; int lastX = 0; int frameNum = 0; foreach (Bitmap frame in frameCollection) { if (frameHeight == 0) { frameHeight = frame.Height; } else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameNum + " (" + frameHeight + " vs. " + frame.Height + ")"); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameNum + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; frameNum++; } if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameCollection) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } return(animSheet); }
public void AddSheet(FrameType type, PMDToolkit.Maps.Direction8 dir, TileSheet surface) { if (!animations.ContainsKey(type)) { animations.Add(type, new Dictionary <PMDToolkit.Maps.Direction8, TileSheet>()); } if (animations[type].ContainsKey(dir) == false) { animations[type].Add(dir, surface); } else { animations[type][dir] = surface; } }
private static void CompileSpriteToFile(string spriteDir, Dictionary <string, byte[]> spriteData, int num, int form, int shiny, int gender) { //check to see if files exist string[] pngs = Directory.GetFiles(spriteDir, "*.png", SearchOption.TopDirectoryOnly); if (pngs.Length < 1) { return; } string outForm = "r"; if (form >= 0) { outForm += "-" + form; if (shiny >= 0) { outForm += "-" + shiny; if (gender >= 0) { outForm += "-" + gender; } } } try { SpriteSheet sprite = CompileSpriteInternal(spriteDir); using (MemoryStream spriteStream = new MemoryStream()) { using (BinaryWriter writer = new BinaryWriter(spriteStream)) { //Go through each frame type, get metadata, sprite data foreach (FrameType frameType in Enum.GetValues(typeof(FrameType))) { if (!SpriteSheet.IsFrameTypeDirectionless(frameType)) { for (int j = 0; j < 8; j++) { Maps.Direction8 dir = (Maps.Direction8)j; int frameCountSize = sprite.FrameData.GetFrameCount(frameType, dir); TileSheet anim = sprite.GetSheet(frameType, dir); // Add frame count size writer.Write(frameCountSize); int sheetSize = 0; byte[] memStreamArray = new byte[0]; if (anim != null) { using (MemoryStream memoryStream = new MemoryStream()) { anim.Save(memoryStream, ImageFormat.Png); memStreamArray = memoryStream.ToArray(); sheetSize = memStreamArray.Length; } anim.Dispose(); } // Add the animation size writer.Write(sheetSize); //add the animation itself if (sheetSize > 0) { spriteStream.Write(memStreamArray, 0, memStreamArray.Length); } } } else { int frameCountSize = sprite.FrameData.GetFrameCount(frameType, Maps.Direction8.Down); TileSheet anim = sprite.GetSheet(frameType, Maps.Direction8.Down); // Add frame count size writer.Write(frameCountSize); int sheetSize = 0; byte[] memStreamArray = new byte[0]; if (anim != null) { using (MemoryStream memoryStream = new MemoryStream()) { anim.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Png); memStreamArray = memoryStream.ToArray(); sheetSize = memStreamArray.Length; } anim.Dispose(); } // Add the animation size writer.Write(sheetSize); //add the animation itself if (sheetSize > 0) { spriteStream.Write(memStreamArray, 0, memStreamArray.Length); } } } } byte[] writingBytes = spriteStream.ToArray(); spriteData.Add(outForm, writingBytes); } } catch (Exception ex) { throw new Exception("Error compiling sprite" + spriteDir + "\n", ex); } }
private static void CompilePortraitToFile(string spriteDir, Dictionary <string, byte[]> spriteData, int num, int form, int shiny, int gender) { //check to see if files exist string[] pngs = Directory.GetFiles(spriteDir, "*.png", SearchOption.TopDirectoryOnly); if (pngs.Length < 1) { return; } String outForm = "r"; if (form >= 0) { outForm += "-" + form; if (shiny >= 0) { outForm += "-" + shiny; if (gender >= 0) { outForm += "-" + gender; } } } try { TileSheet sprite = CompilePortraitInternal(spriteDir, out int totalFrames); using (MemoryStream spriteStream = new MemoryStream()) { using (BinaryWriter writer = new BinaryWriter(spriteStream)) { writer.Write(totalFrames); int sheetSize = 0; byte[] memStreamArray = new byte[0]; if (sprite != null) { using (MemoryStream memoryStream = new MemoryStream()) { sprite.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Png); memStreamArray = memoryStream.ToArray(); sheetSize = memStreamArray.Length; } sprite.Dispose(); } // Add the animation size writer.Write(sheetSize); //add the animation itself if (sheetSize > 0) { spriteStream.Write(memStreamArray, 0, memStreamArray.Length); } } byte[] writingBytes = spriteStream.ToArray(); spriteData.Add(outForm, writingBytes); } } catch (Exception ex) { throw new Exception("Error compiling portait" + spriteDir + "\n", ex); } }
private static SpriteSheet BuildSpriteSurface(Dictionary <FrameType, Dictionary <Maps.Direction8, List <Bitmap> > > frameCollection, Dictionary <FrameType, List <Bitmap> > miscFrameCollection, string spriteRootDirectory) { int frameHeight = 0; int frameWidth = 0; SpriteSheet sprite = new SpriteSheet(); //set frame count and frame size for (int i = 0; i < frameCollection.Keys.Count; i++) { Dictionary <Maps.Direction8, List <Bitmap> > frameDirectionCollection = frameCollection.Values.ElementAt(i); for (int j = 0; j < 8; j++) { Maps.Direction8 direction = (Maps.Direction8)j; int totalSurfaceWidth = 0; int lastX = 0; List <Bitmap> frameList = frameDirectionCollection[direction]; sprite.FrameData.SetFrameCount(frameCollection.Keys.ElementAt(i), direction, frameList.Count); foreach (Bitmap frame in frameList) { if (frameHeight == 0) { frameHeight = frame.Height; } else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " " + direction.ToString() + " (" + frameHeight + " vs. " + frame.Height + ")"); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " " + direction.ToString() + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; } TileSheet animSheet = null; if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameList) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } sprite.AddSheet(frameCollection.Keys.ElementAt(i), direction, animSheet); } } //set frame count and frame size for (int i = 0; i < miscFrameCollection.Count; i++) { int totalSurfaceWidth = 0; int lastX = 0; List <Bitmap> frameList = miscFrameCollection.Values.ElementAt(i); sprite.FrameData.SetFrameCount(miscFrameCollection.Keys.ElementAt(i), Maps.Direction8.Down, frameList.Count); foreach (Bitmap frame in frameList) { if (frameHeight == 0) { frameHeight = frame.Height; } else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " (" + frameHeight + " vs. " + frame.Height + ")"); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; } TileSheet animSheet = null; if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameList) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } sprite.AddSheet(miscFrameCollection.Keys.ElementAt(i), Maps.Direction8.Down, animSheet); } return(sprite); }
public static TileSheet GetMugshot(int num, int form, Enums.Coloration shiny, Enums.Gender gender) { string formString = "r"; if (form >= 0) { formString += "-" + form; if (shiny >= 0) { formString += "-" + (int)shiny; if (gender >= 0) { formString += "-" + (int)gender; } } } TileSheet sheet = mugshotCache.Get(num + formString); if (sheet != null) { return(sheet); } try { // If we are still here, that means the sprite wasn't in the cache if (File.Exists(Paths.CachedGFXPath + "Portrait\\Portrait" + num + ".portrait")) { sheet = new TileSheet(); string changedFormString = formString; using (FileStream fileStream = File.OpenRead(Paths.CachedGFXPath + "Portrait\\Portrait" + num + ".portrait")) { using (BinaryReader reader = new BinaryReader(fileStream)) { int formCount = reader.ReadInt32(); Dictionary <string, int[]> formData = new Dictionary <string, int[]>(); for (int i = 0; i < formCount; i++) { // Read the form name string formName = reader.ReadString(); int[] formIntData = new int[2]; // Load form position formIntData[0] = reader.ReadInt32(); // Load form size formIntData[1] = reader.ReadInt32(); // Add form data to collection formData.Add(formName, formIntData); } while (true) { if (mugshotCache.ContainsKey(num + changedFormString)) {//this point will be hit if the first fallback data to be found is already in the cache //the cache needs to be updated for aliases, but that's it. No need to load any new data. sheet = mugshotCache.Get(num + changedFormString); break; } else if (formData.ContainsKey(changedFormString) || changedFormString == "r") {//we've found a spritesheet in the file, so load it. int[] formInt = formData[changedFormString]; // Jump to the correct position fileStream.Seek(formInt[0], SeekOrigin.Current); try { int frameCount = reader.ReadInt32(); int size = reader.ReadInt32(); byte[] imgData = reader.ReadBytes(size); using (MemoryStream stream = new MemoryStream(imgData)) { sheet.LoadPixelsFromBytes(stream); sheet.LoadTextureFromPixels32(); } sheet.GenerateDataBuffer(sheet.ImageWidth / frameCount, sheet.ImageHeight); } catch (Exception ex) { sheet.Dispose(); throw new Exception("Error reading image data.\n", ex); } mugshotCache.Add(num + changedFormString, sheet); break; } // If the form specified wasn't found, continually revert to the backup until only "r" is reached changedFormString = changedFormString.Substring(0, changedFormString.LastIndexOf('-')); } } } //continually add aliases string aliasString = formString; while (aliasString != changedFormString) { //add aliases here mugshotCache.AddAlias(num + aliasString, num + changedFormString); // If the form specified wasn't found, continually revert to the backup until only "r" is reached aliasString = aliasString.Substring(0, aliasString.LastIndexOf('-')); } return(sheet); } } catch (Exception ex) { Logs.Logger.LogError(new Exception("Error retrieving portrait " + num + " " + formString + "\n", ex)); } //add error sheet mugshotCache.Add(num + formString, ErrorTexture); return(ErrorTexture); }
public static void Init() { //run conversions if (!Directory.Exists(Paths.CachedGFXPath)) Directory.CreateDirectory(Paths.CachedGFXPath); Conversion.CompileAllSprites(Paths.SpritesPath, Paths.CachedGFXPath + "Sprite"); Conversion.CompileAllTiles(Paths.TilesPath, Paths.CachedGFXPath + "Tile"); Conversion.CompileAllPortraits(Paths.PortraitsPath, Paths.CachedGFXPath + "Portrait"); Game.UpdateLoadMsg("Loading Base Textures"); //load error texture ErrorTexture = new AnimSheet(); ErrorTexture.LoadPixelsFromFile32(Paths.BaseGFXPath+"Error.png"); //load blank texture BlankTexture = new Texture(); BlankTexture.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Blank.png"); //load menu data MenuBack = new TileSheet(); MenuBack.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Back.png"); Picker = new TileSheet(); Picker.LoadPixelsFromFile32(Paths.BaseGFXPath + "UI\\Picker.png"); Game.UpdateLoadMsg("Loading Caches"); //initialize caches spriteCache = new MultiNameLRUCache<string, SpriteSheet>(SPRITE_CACHE_SIZE); spriteCache.OnItemRemoved = DisposeCachedObject; mugshotCache = new MultiNameLRUCache<string, TileSheet>(MUGSHOT_CACHE_SIZE); mugshotCache.OnItemRemoved = DisposeCachedObject; spellCache = new LRUCache<string, AnimSheet>(SPELL_CACHE_SIZE); spellCache.OnItemRemoved = DisposeCachedObject; statusCache = new LRUCache<int, AnimSheet>(STATUS_CACHE_SIZE); statusCache.OnItemRemoved = DisposeCachedObject; itemCache = new LRUCache<int, AnimSheet>(ITEM_CACHE_SIZE); itemCache.OnItemRemoved = DisposeCachedObject; objectCache = new LRUCache<int, AnimSheet>(OBJECT_CACHE_SIZE); objectCache.OnItemRemoved = DisposeCachedObject; tileCache = new LRUCache<string, Texture>(TILE_CACHE_SIZE); tileCache.OnItemRemoved = DisposeCachedObject; //load metadata tileData = new TileMetadata[TOTAL_TILE_SHEETS]; }
public static TileSheet GetMugshot(int num, int form, Enums.Coloration shiny, Enums.Gender gender) { string formString = "r"; if (form >= 0) { formString += "-" + form; if (shiny >= 0) { formString += "-" + (int)shiny; if (gender >= 0) { formString += "-" + (int)gender; } } } TileSheet sheet = mugshotCache.Get(num + formString); if (sheet != null) return sheet; try { // If we are still here, that means the sprite wasn't in the cache if (System.IO.File.Exists(Paths.CachedGFXPath + "Portrait\\Portrait" + num + ".portrait")) { sheet = new TileSheet(); string changedFormString = formString; using (FileStream fileStream = File.OpenRead(Paths.CachedGFXPath + "Portrait\\Portrait" + num + ".portrait")) { using (BinaryReader reader = new BinaryReader(fileStream)) { int formCount = reader.ReadInt32(); Dictionary<string, int[]> formData = new Dictionary<string, int[]>(); for (int i = 0; i < formCount; i++) { // Read the form name string formName = reader.ReadString(); int[] formIntData = new int[2]; // Load form position formIntData[0] = reader.ReadInt32(); // Load form size formIntData[1] = reader.ReadInt32(); // Add form data to collection formData.Add(formName, formIntData); } while (true) { if (mugshotCache.ContainsKey(num + changedFormString)) {//this point will be hit if the first fallback data to be found is already in the cache //the cache needs to be updated for aliases, but that's it. No need to load any new data. sheet = mugshotCache.Get(num + changedFormString); break; } else if (formData.ContainsKey(changedFormString) || changedFormString == "r") {//we've found a spritesheet in the file, so load it. int[] formInt = formData[changedFormString]; // Jump to the correct position fileStream.Seek(formInt[0], SeekOrigin.Current); try { int frameCount = reader.ReadInt32(); int size = reader.ReadInt32(); byte[] imgData = reader.ReadBytes(size); using (MemoryStream stream = new MemoryStream(imgData)) { sheet.LoadPixelsFromBytes(stream); sheet.LoadTextureFromPixels32(); } sheet.GenerateDataBuffer(sheet.ImageWidth / frameCount, sheet.ImageHeight); } catch (Exception ex) { sheet.Dispose(); throw new Exception("Error reading image data.\n", ex); } mugshotCache.Add(num + changedFormString, sheet); break; } // If the form specified wasn't found, continually revert to the backup until only "r" is reached changedFormString = changedFormString.Substring(0, changedFormString.LastIndexOf('-')); } } } //continually add aliases string aliasString = formString; while (aliasString != changedFormString) { //add aliases here mugshotCache.AddAlias(num + aliasString, num + changedFormString); // If the form specified wasn't found, continually revert to the backup until only "r" is reached aliasString = aliasString.Substring(0, aliasString.LastIndexOf('-')); } return sheet; } } catch (Exception ex) { Logs.Logger.LogError(new Exception("Error retrieving portrait " + num + " " + formString + "\n", ex)); } //add error sheet mugshotCache.Add(num + formString, ErrorTexture); return ErrorTexture; }
public void LoadFromData(BinaryReader reader, int totalByteSize) { foreach (FrameType frameType in Enum.GetValues(typeof(FrameType))) { if (IsFrameTypeDirectionless(frameType) == false) { for (int i = 0; i < 8; i++) { Maps.Direction8 dir = (Maps.Direction8)i; int frameCount = reader.ReadInt32(); frameData.SetFrameCount(frameType, dir, frameCount); int size = reader.ReadInt32(); if (size > 0) { byte[] imgData = reader.ReadBytes(size); TileSheet sheetSurface = new TileSheet(); using (MemoryStream stream = new MemoryStream(imgData)) { try { sheetSurface.LoadPixelsFromBytes(stream); sheetSurface.LoadTextureFromPixels32(); sheetSurface.GenerateDataBuffer(sheetSurface.ImageWidth / frameCount, sheetSurface.ImageHeight); } catch (Exception ex) { sheetSurface.Dispose(); throw new Exception("Error reading image data for " + frameType.ToString() + " " + dir.ToString() + "\n", ex); } } AddSheet(frameType, dir, sheetSurface); frameData.SetFrameSize(sheetSurface.ImageWidth, sheetSurface.ImageHeight, frameCount); } } } else { int frameCount = reader.ReadInt32(); frameData.SetFrameCount(frameType, PMDToolkit.Maps.Direction8.Down, frameCount); int size = reader.ReadInt32(); if (size > 0) { byte[] imgData = reader.ReadBytes(size); TileSheet sheetSurface = new TileSheet(); using (MemoryStream stream = new MemoryStream(imgData)) { try { sheetSurface.LoadPixelsFromBytes(stream); sheetSurface.LoadTextureFromPixels32(); } catch (Exception ex) { sheetSurface.Dispose(); throw new Exception("Error reading image data for " + frameType.ToString() + "\n", ex); } } sheetSurface.GenerateDataBuffer(sheetSurface.ImageWidth / frameCount, sheetSurface.ImageHeight); AddSheet(frameType, PMDToolkit.Maps.Direction8.Down, sheetSurface); frameData.SetFrameSize(sheetSurface.ImageWidth, sheetSurface.ImageHeight, frameCount); } } } this.sizeInBytes = totalByteSize; }
public void AddSheet(FrameType type, PMDToolkit.Maps.Direction8 dir, TileSheet surface) { if (!animations.ContainsKey(type)) { animations.Add(type, new Dictionary<PMDToolkit.Maps.Direction8, TileSheet>()); } if (animations[type].ContainsKey(dir) == false) { animations[type].Add(dir, surface); } else { animations[type][dir] = surface; } }
private static SpriteSheet BuildSpriteSurface(Dictionary<FrameType, Dictionary<Maps.Direction8, List<Bitmap>>> frameCollection, Dictionary<FrameType, List<Bitmap>> miscFrameCollection, string spriteRootDirectory) { int frameHeight = 0; int frameWidth = 0; SpriteSheet sprite = new SpriteSheet(); //set frame count and frame size for (int i = 0; i < frameCollection.Keys.Count; i++) { Dictionary<Maps.Direction8, List<Bitmap>> frameDirectionCollection = frameCollection.Values.ElementAt(i); for (int j = 0; j < 8; j++) { Maps.Direction8 direction = (Maps.Direction8)j; int totalSurfaceWidth = 0; int lastX = 0; List<Bitmap> frameList = frameDirectionCollection[direction]; sprite.FrameData.SetFrameCount(frameCollection.Keys.ElementAt(i), direction, frameList.Count); foreach (Bitmap frame in frameList) { if (frameHeight == 0) { frameHeight = frame.Height; } else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " " + direction.ToString() + " (" + frameHeight + " vs. " + frame.Height + ")" ); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " " + direction.ToString() + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; } TileSheet animSheet = null; if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameList) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } sprite.AddSheet(frameCollection.Keys.ElementAt(i), direction, animSheet); } } //set frame count and frame size for (int i = 0; i < miscFrameCollection.Count; i++) { int totalSurfaceWidth = 0; int lastX = 0; List<Bitmap> frameList = miscFrameCollection.Values.ElementAt(i); sprite.FrameData.SetFrameCount(miscFrameCollection.Keys.ElementAt(i), Maps.Direction8.Down, frameList.Count); foreach (Bitmap frame in frameList) { if (frameHeight == 0) { frameHeight = frame.Height; } else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " (" + frameHeight + " vs. " + frame.Height + ")"); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameCollection.Keys.ElementAt(i).ToString() + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; } TileSheet animSheet = null; if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameList) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } sprite.AddSheet(miscFrameCollection.Keys.ElementAt(i), Maps.Direction8.Down, animSheet); } return sprite; }
private static TileSheet BuildPortraitSurface(List<Bitmap> frameCollection, string spriteRootDirectory) { int frameHeight = 0; int frameWidth = 0; TileSheet animSheet = null; int totalSurfaceWidth = 0; int lastX = 0; int frameNum = 0; foreach (Bitmap frame in frameCollection) { if (frameHeight == 0) frameHeight = frame.Height; else if (frameHeight != frame.Height) { throw new Exception("Frameheight mismatch: " + frameNum + " (" + frameHeight + " vs. " + frame.Height + ")"); } if (frameWidth == 0) { frameWidth = frame.Width; } else if (frameWidth != frame.Width) { throw new Exception("Framewidth mismatch: " + frameNum + " (" + frameWidth + " vs. " + frame.Width + ")"); } totalSurfaceWidth += frame.Width; frameNum++; } if (totalSurfaceWidth > 0) { animSheet = new TileSheet(); animSheet.CreatePixels32(totalSurfaceWidth, frameHeight); } foreach (Bitmap frame in frameCollection) { BitmapData frameData = frame.LockBits(new Rectangle(0, 0, frame.Width, frame.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); animSheet.Blit(frameData, 0, 0, frame.Width, frame.Height, lastX, 0); frame.UnlockBits(frameData); lastX += frame.Width; frame.Dispose(); } return animSheet; }