public override void Fail() { base.Fail(); var plan = new ReturnToNestPlan(Player, Ants); Player.Planer.TryToAddPlan(plan); }
public override void Success() { TargetCell.Explore(); base.Success(); var plan = new ReturnToNestPlan(Player, Ants); Player.Planer.TryToAddPlan(plan); }