public void UpdateTeamBelonging(Team newTeam)
 {
     _unitRegistry.UpdateTeamBelonging(newTeam);
     _visibilityManager.UpdateTeamBelonging();
 }
예제 #2
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 public void Awake()
 {
     Team = GetComponentInParent <PFW.Model.Game.Team>();
 }
예제 #3
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 public bool IsEnemy(Team t)
 {
     return(Name != t.Name);
 }