private void menuItemAddPattern_Click(object sender, EventArgs e) { ClapNodeOptions dialog = new ClapNodeOptions(); DialogResult result = dialog.ShowDialog(); if (result == DialogResult.OK) { ActionGroup group = dialog.actionGroup; TreeNode newNode = new TreeNode(group.name); newNode.Tag = group; treeView.Nodes[0].Nodes.Add(newNode); treeView.Nodes[0].Expand(); } dialog.Dispose(); }
private void editNode(TreeNode node) { DialogResult result; switch (node.Level) { case 1: ActionGroup group = (ActionGroup)node.Tag; ClapNodeOptions dialogPattern = new ClapNodeOptions(group); result = dialogPattern.ShowDialog(); if (result == DialogResult.OK) { group = dialogPattern.actionGroup; node.Text = group.name; node.Tag = group; } dialogPattern.Dispose(); break; case 2: ActionSetting action = (ActionSetting)node.Tag; ClapActionOptions actionDialog = new ClapActionOptions(action); result = actionDialog.ShowDialog(); if (result == DialogResult.OK) { action = actionDialog.action; node.Text = action.action; node.Tag = action; } actionDialog.Dispose(); break; default: break; } }