예제 #1
0
        void PopulateReferencedNodes(Dictionary <UInt32, UnityNodeBase> referencedNodes, UnityNodeBase node)
        {
            if (referencedNodes.ContainsKey(node.GetReferenceID()))
            {
                referencedNodes[node.GetReferenceID()] = node;
            }

            List <UnityNodeBase> children = node.ChildNodes;

            for (int i = 0; i < children.Count; i++)
            {
                UnityNodeBase   child = children[i];
                PCFResourceType type  = child.GetResourceType();

                if (type == PCFResourceType.ROOT || type == PCFResourceType.OBJECT || type == PCFResourceType.TRANSFORM)
                {
                    PopulateReferencedNodes(referencedNodes, children[i]);
                }
            }
        }
예제 #2
0
        UnityNodeBase FindNodeWithID(UnityNodeBase node, UInt32 referenceID)
        {
            if (node.GetReferenceID() == referenceID)
            {
                return(node);
            }

            for (int i = 0; i < node.ChildNodes.Count; i++)
            {
                UnityNodeBase foundChild = FindNodeWithID(node.ChildNodes[i], referenceID);

                if (foundChild != null)
                {
                    return(foundChild);
                }
            }

            return(null);
        }