public SLOT changeTeam(Account player,int team) { SLOT roomSlotByPlayer = this.getRoomSlotByPlayer(player); int[] array = (team == 0) ? this.RED_TEAM : this.BLUE_TEAM; SLOT result; for (int i = 0; i < array.Length; i++) { int num = array[i]; SLOT sLOT = this._slots[num]; bool flag = player.Equals(sLOT.getPlayer()) || sLOT.getState() == SLOT_STATE.SLOT_STATE_NORMAL; if (flag) { roomSlotByPlayer.setPlayer(null); roomSlotByPlayer.setState(SLOT_STATE.SLOT_STATE_NORMAL); sLOT.setPlayer(player); sLOT.setState(SLOT_STATE.SLOT_STATE_NORMAL); result = sLOT; return(result); } } result = null; return(result); }
public int getSlotBattle() { int num = 0; SLOT[] slots = this._slots; for (int i = 0; i < slots.Length; i++) { SLOT sLOT = slots[i]; bool flag = sLOT.getPlayer().hasSlotState(SLOT_STATE.SLOT_STATE_BATTLE_READY); if (flag) { num |= 1 << sLOT.getId(); } } return(num); }
public SLOT getRoomSlotByPlayer(Account player) { SLOT[] slots = this._slots; SLOT result; for (int i = 0; i < slots.Length; i++) { SLOT sLOT = slots[i]; bool flag = player.Equals(sLOT.getPlayer()); if (flag) { result = sLOT; return(result); } } result = null; return(result); }