/// <summary> /// The try get. /// </summary> /// <param name="name"> /// The world name. /// </param> /// <param name="world"> /// The world. /// </param> /// <returns> /// true if found. /// </returns> public bool TryGet(string name, out MmoWorld world) { using (ReadLock.TryEnter(this.readWriteLock, Settings.MaxLockWaitTimeMilliseconds)) { return this.dict.TryGetValue(name, out world); } }
/// <summary> /// The try create. /// </summary> /// <param name="name"> /// The world name. /// </param> /// <param name="topLeftCorner"> /// The top left corner. /// </param> /// <param name="bottomRightCorner"> /// The bottom right corner. /// </param> /// <param name="tileDimensions"> /// The tile dimensions. /// </param> /// <param name="world"> /// The world. /// </param> /// <returns> /// true if create. /// </returns> public bool TryCreate(string name, Vector topLeftCorner, Vector bottomRightCorner, Vector tileDimensions, out MmoWorld world) { using (WriteLock.TryEnter(this.readWriteLock, Settings.MaxLockWaitTimeMilliseconds)) { if (this.dict.TryGetValue(name, out world)) { return false; } world = new MmoWorld(name, topLeftCorner, bottomRightCorner, tileDimensions); this.dict.Add(name, world); return true; } }