/// <summary> /// Handles operation <see cref = "AddInterestArea" />: Creates a new <see cref = "InterestArea" /> and optionally attaches it to an existing <see cref = "Item" />. /// </summary> /// <param name = "peer"> /// The client peer. /// </param> /// <param name = "request"> /// The request. /// </param> /// <param name = "sendParameters"> /// The send Parameters. /// </param> /// <returns> /// An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> or <see cref = "ReturnCode.InterestAreaAlreadyExists" />. /// If the <see cref = "InterestArea" /> is supposed to be attached to an <see cref = "Item" /> error code <see cref = "ReturnCode.ItemNotFound" /> could be returned. /// </returns> /// <remarks> /// The <see cref = "InterestArea" /> is created even if error code <see cref = "ReturnCode.ItemNotFound" /> is returned. /// </remarks> public OperationResponse OperationAddInterestArea(PeerBase peer, OperationRequest request, SendParameters sendParameters) { var operation = new AddInterestArea(peer.Protocol, request); if (!operation.IsValid) { return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() }; } operation.OnStart(); InterestArea interestArea; if (this.TryGetInterestArea(operation.InterestAreaId, out interestArea)) { return operation.GetOperationResponse((int)ReturnCode.InterestAreaAlreadyExists, "InterestAreaAlreadyExists"); } interestArea = new MmoClientInterestArea(this.Peer, operation.InterestAreaId, this.World); this.AddInterestArea(interestArea); // attach interestArea to item Item item; if (operation.ItemType.HasValue && string.IsNullOrEmpty(operation.ItemId) == false) { IWorld world = this.World; bool actorItem = this.TryGetItem(operation.ItemType.Value, operation.ItemId, out item); if (actorItem == false) { if (world.ItemCache.TryGetItem(operation.ItemType.Value, operation.ItemId, out item) == false) { return operation.GetOperationResponse((int)ReturnCode.ItemNotFound, "ItemNotFound"); } } if (actorItem) { // we are already in the item thread, invoke directly return ItemOperationAddInterestArea(item, operation, interestArea); } // second parameter (peer) allows us to send an error event to the client (in case of an error) item.Fiber.Enqueue(() => this.ExecItemOperation(() => ItemOperationAddInterestArea(item, operation, interestArea), sendParameters)); // send response later return null; } // free floating interestArea if (operation.Position != null) { lock (interestArea.SyncRoot) { interestArea.Position = operation.Position.ToVector(); interestArea.ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(); interestArea.ViewDistanceExit = operation.ViewDistanceExit.ToVector(); interestArea.UpdateInterestManagement(); } } return operation.GetOperationResponse(MethodReturnValue.Ok); }
/// <summary> /// Expects operation <see cref = "EnterWorld" /> and creates a new <see cref = "MmoActor" /> with a new <see cref = "MmoItem" /> as avatar and a new <see cref = "MmoClientInterestArea" />. /// The <see cref = "MmoActor" /> becomes the new <see cref = "Peer.CurrentOperationHandler">operation handler</see>. /// If another <see cref = "MmoActor" /> with the same name exists he is disconnected. /// An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> is published on success. /// </summary> /// <param name = "peer"> /// The client peer. /// </param> /// <param name = "request"> /// The request. /// </param> /// <param name = "sendParameters"> /// The send Parameters. /// </param> /// <returns> /// Null or an <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.WorldNotFound" />. /// </returns> public OperationResponse OperationEnterWorld(PeerBase peer, OperationRequest request, SendParameters sendParameters) { var operation = new EnterWorld(peer.Protocol, request); if (!operation.IsValid) { return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() }; } MmoWorld world; if (MmoWorldCache.Instance.TryGet(operation.WorldName, out world) == false) { return operation.GetOperationResponse((int)ReturnCode.WorldNotFound, "WorldNotFound"); } var interestArea = new MmoClientInterestArea(peer, operation.InterestAreaId, world) { ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(), ViewDistanceExit = operation.ViewDistanceExit.ToVector() }; var actor = new MmoActor(peer, world, interestArea); var avatar = new MmoItem(world, operation.Position, operation.Rotation, operation.Properties, actor, operation.Username, (byte)ItemType.Avatar); while (world.ItemCache.AddItem(avatar) == false) { Item otherAvatarItem; if (world.ItemCache.TryGetItem(avatar.Type, avatar.Id, out otherAvatarItem)) { avatar.Dispose(); actor.Dispose(); interestArea.Dispose(); ((Peer)((MmoItem)otherAvatarItem).Owner.Peer).DisconnectByOtherPeer(this, request, sendParameters); // request continued later, no response here return null; } } #region PopBloop avatar.AvatarName = operation.AvatarName; log.InfoFormat("View Distance {0}, {1}", operation.ViewDistanceEnter[0], operation.ViewDistanceEnter[1]); DbManager.Instance.RecordPlayerStats(avatar.Id, operation.WorldName); DbManager.Instance.RecordRoomStats(avatar.Id, operation.WorldName); DbManager.Instance.SetConcurrent(avatar.Id, operation.WorldName, false); #endregion // init avatar actor.AddItem(avatar); actor.Avatar = avatar; ((Peer)peer).SetCurrentOperationHandler(actor); // set return values var responseObject = new EnterWorldResponse { BottomRightCorner = world.Area.Max.ToFloatArray(2), TopLeftCorner = world.Area.Min.ToFloatArray(2), TileDimensions = world.TileDimensions.ToFloatArray(2), WorldName = world.Name }; // send response; use item channel to ensure that this event arrives before any move or subscribe events var response = new OperationResponse(request.OperationCode, responseObject); sendParameters.ChannelId = Settings.ItemEventChannel; peer.SendOperationResponse(response, sendParameters); lock (interestArea.SyncRoot) { interestArea.AttachToItem(avatar); interestArea.UpdateInterestManagement(); } avatar.Spawn(operation.Position); world.Radar.AddItem(avatar, operation.Position); PhotonCounter.SessionCount.Increment(); // response already sent return null; }