/// <summary> /// Operation Game Item Move /// </summary> /// <param name="peer">The Peer</param> /// <param name="request">Operation request</param> /// <param name="sendParameters">send parameters</param> /// <returns>Operation response</returns> public OperationResponse OperationGameItemMove(PeerBase peer, OperationRequest request, SendParameters sendParameters) { var operation = new GameItemMove(peer.Protocol, request); if (!operation.IsValid) { return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() }; } operation.OnStart(); Item item; if (string.IsNullOrEmpty(operation.ItemId)) { item = this.Avatar; // set return values operation.ItemId = item.Id; } else if (this.TryGetItem(operation.ItemType.Value, operation.ItemId, out item) == false) { return operation.GetOperationResponse((int)ReturnCode.ItemNotFound, "ItemNotFound"); } return this.GameItemOperationMove((MmoItem)item, operation, sendParameters); }
/// <summary> /// The Game item move operation. /// </summary> /// <param name = "item"> /// The mmo item. /// </param> /// <param name = "operation"> /// The operation. /// </param> /// <param name = "sendParameters"> /// The send Parameters. /// </param> /// <returns> /// error code ok /// </returns> private OperationResponse GameItemOperationMove(MmoItem item, GameItemMove operation, SendParameters sendParameters) { // should always be OK MethodReturnValue result = this.CheckAccess(item); if (result) { // send event var eventInstance = new GameItemMoved { ItemId = operation.ItemId, GameItemId = operation.GameItemId, Position = operation.Position, Rotation = operation.Rotation }; var eventData = new EventData((byte)EventCode.GameItemMoved, eventInstance); sendParameters.ChannelId = Settings.ItemEventChannel; var message = new ItemEventMessage(item, eventData, sendParameters); item.EventChannel.Publish(message); // no response sent operation.OnComplete(); return null; } return operation.GetOperationResponse(result); }