public static void FinalizeGameCreation(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            if (pi.isServer)
            {
                AsyncGameManager.NotifyPlatformHostInitialized(pi, p, pi, ns);
            }
        }