public static void FinalizeGameCreation(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); if (pi.isServer) { AsyncGameManager.NotifyPlatformHostInitialized(pi, p, pi, ns); } }