static void Main() { int[] dimestions = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); int rows = dimestions[0]; int cols = dimestions[1]; Board board = new Board(rows, cols); string command = Console.ReadLine(); long sum = 0; while (command != "Let the Force be with you") { int[] playerCoordinates = command .Split(" ", StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); int[] evilCoordinates = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); Player evil = new Player(); { evil.Row = evilCoordinates[0]; evil.Col = evilCoordinates[1]; }; while (evil.Row >= 0 && evil.Col >= 0) { if (board.IsInside(evil.Row, evil.Col)) { board.Matrix[evil.Row, evil.Col] = 0; } evil.Row--; evil.Col--; } Player player = new Player(); { player.Row = playerCoordinates[0]; player.Col = playerCoordinates[1]; }; while (player.Row >= 0 && player.Col < board.Matrix.GetLength(1)) { if (board.IsInside(player.Row, player.Col)) { sum += board.Matrix[player.Row, player.Col]; } player.Row++; player.Col--; } command = Console.ReadLine(); } Console.WriteLine(sum); }
static void Main() { int[] dimestions = Console.ReadLine().Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); int rows = dimestions[0]; int cols = dimestions[1]; var board = new Board(rows, cols); string command = Console.ReadLine(); long sum = 0; while (command != "Let the Force be with you") { int[] ivoArgs = command.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); int[] evilArgs = Console.ReadLine().Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray(); int evilRow = evilArgs[0]; int evilCol = evilArgs[1]; var evil = new Entity(evilRow, evilCol); while (evil.Row >= 0 && evil.Col >= 0) { if (board.IsInside(evil.Row, evil.Col)) { board.Matrix[evil.Row, evil.Col] = 0; } evil.Row--; evil.Col--; } int ivoRow = ivoArgs[0]; int ivoCol = ivoArgs[1]; var ivo = new Entity(ivoRow, ivoCol); while (ivo.Row >= 0 && ivo.Col < board.Matrix.GetLength(1)) { if (board.IsInside(ivo.Row, ivo.Col)) { sum += board.Matrix[ivo.Row, ivo.Col]; } ivo.Row--; ivo.Col++; } command = Console.ReadLine(); } Console.WriteLine(sum); }
static void Main() { int[] dimensions = ParseInputToArray(Console.ReadLine()); int rows = dimensions[0]; int cols = dimensions[1]; Board board = new Board(rows, cols); string command = Console.ReadLine(); long sum = 0; while (command != "Let the Force be with you") { int[] playerCoordinates = ParseInputToArray(command); int[] evilCoordinates = ParseInputToArray(Console.ReadLine()); Player evil = new Player(evilCoordinates[0], evilCoordinates[1]); while (evil.Row >= 0 && evil.Col >= 0) { if (board.IsInside(evil.Row, evil.Col)) { board.Matrix[evil.Row, evil.Col] = 0; } evil.Row--; evil.Col--; } Player player = new Player(playerCoordinates[0], playerCoordinates[1]); while (player.Row >= 0 && player.Col < board.Matrix.GetLength(1)) { if (board.IsInside(player.Row, player.Col)) { sum += board.Matrix[player.Row, player.Col]; } player.Col++; player.Row--; } command = Console.ReadLine(); } Console.WriteLine(sum); }
public static void Main() { int[] sizes = GetCordinats(Console.ReadLine()); Board field = new Board(sizes[0], sizes[1]); long sum = 0; string command; while ((command = Console.ReadLine()) != "Let the Force be with you") { int[] startEvil = GetCordinats(Console.ReadLine()); Player evil = new Player(startEvil[0], startEvil[1]); while (evil.Row >= 0 && evil.Col >= 0) { if (field.IsInside(evil.Row, evil.Col)) { field.Matrix[evil.Row, evil.Col] = 0; } evil.Row--; evil.Col--; } int[] startPlayer = GetCordinats(command); Player player = new Player(startPlayer[0], startPlayer[1]); while (player.Row >= 0 && player.Col < field.Matrix.GetLength(1)) { if (field.IsInside(player.Row, player.Col)) { sum += field.Matrix[player.Row, player.Col]; } player.Col++; player.Row--; } } Console.WriteLine(sum); }
public static void Main() { int[] dimensions = Console.ReadLine() .Split(new string[] { " " } , StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) .ToArray(); int rows = dimensions[0]; int cols = dimensions[1]; var board = new Board(rows, cols); string command = Console.ReadLine(); long ivoPoints = 0; while (command != "Let the Force be with you") { int[] ivoCoordinates = command .Split(new string[] { " " } , StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) .ToArray(); var ivo = new Player(); ivo.Row = ivoCoordinates[0]; ivo.Col = ivoCoordinates[1]; int[] evilCoordinates = Console.ReadLine() .Split(new string[] { " " } , StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) .ToArray(); var evil = new Player(); evil.Row = evilCoordinates[0]; evil.Col = evilCoordinates[1]; while (evil.Row >= 0 && evil.Col >= 0) { if (board.IsInside(evil.Row, evil.Col)) { board.Matrix[evil.Row, evil.Col] = 0; } evil.Row--; evil.Col--; } while (ivo.Row >= 0 && ivo.Col < board.Matrix.GetLength(1)) { if (board.IsInside(ivo.Row, ivo.Col)) { ivoPoints += board.Matrix[ivo.Row, ivo.Col]; } ivo.Col++; ivo.Row--; } command = Console.ReadLine(); } Console.WriteLine(ivoPoints); }