private void Unload() { foreach (LightController lightController in lightControllers) { lightController.ToggleLight(false); UnityEngine.Object.DestroyImmediate(lightController); } if (timeCheck != null) { timeCheck.Destroy(); } lightControllers.Clear(); ins = null; }
private void OnServerInitialized() { ins = this; ServerMgr.Instance.StartCoroutine(CreateAllLights(BaseEntity.serverEntities.Where(x => x is BaseOven || x is SearchLight))); isInitialized = true; }