void Loaded() { gm = new GameManager(); IemGameBase.RegisterGameManager(gm); IemUtils.LogL("IemGame: Loaded complete"); me.rust.RunServerCommand("env.time", "12"); timer.Every(300, () => { me.rust.RunServerCommand("env.time", "12"); }); }
void Unload() { IemGameBase.UnregisterGameManager(gm); IemUtils.LogL("IemGame: unloaded complete"); }
void Init() { iemGameBase = this; me = this; IemUtils.LogL("IemGame: Init complete"); }