예제 #1
0
        private static void OnPlayerEnterCrafter(Crafter crafter, BasePlayer player)
        {
            if (!numActiveCrafters.ContainsKey(player))
            {
                numActiveCrafters[player] = 0;
            }

            numActiveCrafters[player]++;

            // Only add ui for the first crafter, otherwise we'll add the player multiple times.
            if (numActiveCrafters[player] == 1)
            {
                UiManager.AddPlayerUI(activeCrafterUi, player);
            }
        }