private void OnServerInitialized() { if (serverInitialized) { return; } //Analytics.Collect(); // TODO: Uncomment once Covalence is added BlockstormExtension.ServerConsole(); serverInitialized = true; }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; //Analytics.Collect(); // TODO: Uncomment once game has Covalence // Update server console window and status bars BlockstormExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; Analytics.Collect(); // Update server console window and status bars BlockstormExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; // Configure remote logging RemoteLogger.SetTag("hostname", BlockstormExtension.DedicatedServerConfiguration.string_12); // Update server console window and status bars BlockstormExtension.ServerConsole(); }