예제 #1
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }

            //Analytics.Collect(); // TODO: Uncomment once Covalence is added
            BlockstormExtension.ServerConsole();

            serverInitialized = true;
        }
예제 #2
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            //Analytics.Collect(); // TODO: Uncomment once game has Covalence

            // Update server console window and status bars
            BlockstormExtension.ServerConsole();
        }
예제 #3
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            Analytics.Collect();

            // Update server console window and status bars
            BlockstormExtension.ServerConsole();
        }
예제 #4
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            // Configure remote logging
            RemoteLogger.SetTag("hostname", BlockstormExtension.DedicatedServerConfiguration.string_12);

            // Update server console window and status bars
            BlockstormExtension.ServerConsole();
        }