public override void Collision() { if (node == null) return; if (Render.Scene.ActiveCamera == null) return; Vector3D intersection = new Vector3D(); Triangle3D triangle = new Triangle3D(); Position2D mouse = new Position2D((int)Ox.DataStore.Input.Position[0], (int)Ox.DataStore.Input.Position[1]); Line3D line = Render.Scene.CollisionManager.GetRayFromScreenCoordinates(mouse, Render.Scene.ActiveCamera); bool hit = Render.Scene.CollisionManager.GetCollisionPoint( line, node.TriangleSelector, out intersection, out triangle ); if (hit) { float[] point = Util.ToPositionArrayFromIrrlicht(ref intersection); float length = (float)intersection.DistanceFrom(line.Start); PointData.HitData data = new PointData.HitData(point[0], point[1], point[2], PointData.ObjectType.Ground, ClickActionType.None, length, string.Empty); Ox.DataStore.World.Point.Add(ref data); } }
public override void Collision() { if (Render.Scene.ActiveCamera == null) return; Position2D mouse = new Position2D((int)Ox.DataStore.Input.Position[0], (int)Ox.DataStore.Input.Position[1]); Line3D line = Render.Scene.CollisionManager.GetRayFromScreenCoordinates(mouse, Render.Scene.ActiveCamera); foreach (string key in list.Keys) { SceneNode node = list[key]; if (node.TriangleSelector == null) // <-- 3dimesh continue; Box3D box; Util.CreateBox3DFromNode(node, out box); // Check inside bounding box if (box.IntersectsWithLimitedLine(line)) { Vector3D intersection = new Vector3D(); Triangle3D triangle = new Triangle3D(); bool hit = Render.Scene.CollisionManager.GetCollisionPoint( line, node.TriangleSelector, out intersection, out triangle ); if (!hit) continue; ObjectData data; if (!Ox.DataStore.World.SimCollection.TryGetObject(key, out data)) continue; if (!(data is PrimData)) continue; PrimData primData = data as PrimData; float[] point = Util.ToPositionArrayFromIrrlicht(ref intersection); float length = (float)intersection.DistanceFrom(line.Start); PointData.HitData hitData = new PointData.HitData(point[0], point[1], point[2], PointData.ObjectType.Prim, primData.ClickActionType, length, key); Ox.DataStore.World.Point.Add(ref hitData); } } }