public void Load() { PlayerData data = LoadSaveSystem.LoadPlayerData(path); score = data.score; coins = data.coins; sound = data.sound; music = data.music; personActives = data.persons; fullScreen = data.fullscreen; resolution = new Vector2Int(data.width, data.height); }
public void Save() { LoadSaveSystem.SavePlayerData(path, this.GetComponent <GlobalData>()); }