private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "FiddleSticks") { return; } AbilitySequence = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; Chat.Print("Owlsticks Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT AFK!", Color.Red); OwlsticksMenu.LoadMenu(); wardLocation = new WardLocation(); Game.OnTick += GameOnTick; MyActivator.LoadSpells(); Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Obj_AI_Base.OnBuffLose += OnBuffLose; Drawing.OnDraw += GameOnDraw; DamageIndicator.Initialize(SpellDamage.GetTotalDamage); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; #region Skill Q = new Spell.Targeted(SpellSlot.Q, 575); W = new Spell.Targeted(SpellSlot.W, 575); E = new Spell.Targeted(SpellSlot.E, 750); E1 = new Spell.Skillshot(SpellSlot.E, 1050, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 880, SkillShotType.Circular); #endregion }
private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "FiddleSticks") return; AbilitySequence = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; Chat.Print("Owlsticks Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT AFK!", Color.Red); OwlsticksMenu.LoadMenu(); wardLocation = new WardLocation(); Game.OnTick += GameOnTick; MyActivator.LoadSpells(); Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Obj_AI_Base.OnBuffLose += OnBuffLose; Drawing.OnDraw += GameOnDraw; DamageIndicator.Initialize(SpellDamage.GetTotalDamage); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += AntiGapCloser; #region Skill Q = new Spell.Targeted(SpellSlot.Q, 575); W = new Spell.Targeted(SpellSlot.W, 575); E = new Spell.Targeted(SpellSlot.E, 750); E1 = new Spell.Skillshot(SpellSlot.E, 1050, SkillShotType.Linear); R = new Spell.Skillshot(SpellSlot.R, 880, SkillShotType.Circular); #endregion }