public GameMain() { this.LoadMap(); //// Création Joueur + Carte MyMap = new Map(5100, 1000); statut_player = false; if (!FirstGame.checkpoint) { LocalJekyll = new Jekyll(115, 600); LocalHide = new Hide(115, 600); } else { LocalJekyll = new Jekyll(FirstGame.W/2 - 72, 386); LocalHide = new Hide(FirstGame.W - 72/2, 386); } MyMap.SlideY(1000-FirstGame.H+45); Status = "on"; Message[0] = "Press BACK to show the next tips"; Message[1] = "Use the Left Thumbstick to move your player"; Message[2] = "Press Start to open Menu and check your skills"; Message[3] = "If you have unlock it, press Right Shouder to activate your special vision"; Message[4] = "Each vision help you to find interactive object, for each character"; Message[5] = "Press Left Shoulder to transform yourself, in Scientist or Monster"; Message[6] = "On Scientist, press B to hide you behind metal box, and avoids guards and cameras"; Message[7] = "If you are spotted by cameras, the base is on alert and you restart"; Message[8] = "Walk on a door an press A to open it"; Message[9] = "On Monster, press B to attack guards or to destroy some blocks"; Message[10] = "On Scientist, press X to aim and X again to launch an object who can disturb guards"; Message[11] = "On Scientist, press A on a computer to try to hack it"; Message[12] = "If you are spotted by guards, they will open fire !!!"; Message[13] = "You can't pass through the Radioactive zone without your Mask (use Vision to find it)"; Message[14] = "On Monster, press A to jump"; Message[15] = "On Scientist, open you inventory with the Up Arrow"; Message[16] = "In inventory, you can select your current object by press A on it"; Message[17] = "On scientist, To use your current object, press Y, and Y again to retire it"; Message[18] = "To use the Hoist, maybe must you destroy box on it first"; Message[19] = "On Monster, press X to Grab and Launch an Box on ennemies, if you can"; Message[20] = "On scientist, Walk on a wood box and Press A to climb on it"; }
public void Update(GamePadState pad, Jekyll jekyll, Hide hide) { this._jbias = Jekyll._jskillsPoints; this._hbias = Hide._hskillPoints; if (pad.IsButtonDown(Buttons.Start) && oldPad.IsButtonUp(Buttons.Start)) { if (GameMain.Status == "on") { current = 1; this.status = "home"; GameMain.Status = "menu"; } else GameMain.Status = "on"; } if (pad.IsButtonDown(Buttons.B) && oldPad.IsButtonUp(Buttons.B)) { if (GameMain.Status == "menu") { if (this.status == "home") { GameMain.Status = "on"; } else if (this.status == "competences") { current = 1; this.status = "home"; } else if (this.status == "controls") { current = 2; this.status = "home"; } } } if (GameMain.Status == "menu") { if (this.status == "home") { if (pad.IsButtonDown(Buttons.LeftThumbstickDown) && !oldPad.IsButtonDown(Buttons.LeftThumbstickDown)) { if (current < 3) { current++; } } if (pad.IsButtonDown(Buttons.LeftThumbstickUp) && !oldPad.IsButtonDown(Buttons.LeftThumbstickUp)) { if (current > 1) { current--; } } if (pad.IsButtonDown(Buttons.A) && oldPad.IsButtonUp(Buttons.A)) { if (current == 1) this.status = "competences"; else if (current == 2) { this.status = "controls"; } else if (current == 3) FirstGame.exit = true; } } else if (this.status == "competences") { if (pad.IsButtonDown(Buttons.LeftThumbstickDown) && !oldPad.IsButtonDown(Buttons.LeftThumbstickDown)) { if (current < 4) { current++; } } if (pad.IsButtonDown(Buttons.LeftThumbstickUp) && !oldPad.IsButtonDown(Buttons.LeftThumbstickUp)) { if (current > 1) { current--; } } if (pad.IsButtonDown(Buttons.LeftThumbstickRight) && !oldPad.IsButtonDown(Buttons.LeftThumbstickRight)) { if (this.side == 0) { this.side = 1; } } if (pad.IsButtonDown(Buttons.LeftThumbstickLeft) && !oldPad.IsButtonDown(Buttons.LeftThumbstickLeft)) { if (this.side == 1) { this.side = 0; } } if (pad.IsButtonDown(Buttons.A) && oldPad.IsButtonUp(Buttons.A)) { if (side == 0) { switch (current) { case 1: if (!j_cmp1_status && (_jbias - j_cmp1_price >= 0)) { Jekyll._jskillsPoints -= j_cmp1_price; j_cmp1_status = true; jekyll.CanClimb = true; } break; case 2: if (!j_cmp2_status && (_jbias - j_cmp2_price >= 0)) { Jekyll._jskillsPoints -= j_cmp2_price; j_cmp2_status = true; jekyll.CanJVision = true; } break; case 3: if (!j_cmp3_status && (_jbias - j_cmp3_price >= 0)) { Jekyll._jskillsPoints -= j_cmp3_price; j_cmp3_status = true; jekyll.CanHide = true; } break; case 4: if (!j_cmp4_status && (_jbias - j_cmp4_price >= 0)) { Jekyll._jskillsPoints -= j_cmp4_price; j_cmp4_status = true; } break; } } else { switch (current) { case 1: if (!h_cmp1_status && (_hbias - h_cmp1_price >= 0)) { Hide._hskillPoints -= h_cmp1_price; h_cmp1_status = true; hide.CanJump = true; } break; case 2: if (!h_cmp2_status && (_hbias - h_cmp2_price >= 0)) { Hide._hskillPoints -= h_cmp2_price; h_cmp2_status = true; hide.CanHVision = true; } break; case 3: if (!h_cmp3_status && (_hbias - h_cmp3_price >= 0)) { Hide._hskillPoints -= h_cmp3_price; h_cmp3_status = true; } break; case 4: if (!h_cmp4_status && (_hbias - h_cmp4_price >= 0)) { Hide._hskillPoints -= h_cmp4_price; h_cmp4_status = true; hide.Health = 120; } break; } } } } } oldPad = pad; }