public static void GenerateSmallRoomWeaponRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn weapon racks, weapons and lamps. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 2, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }
private static void GenerateOneShootingLine(IntVec3 shootingPosition, Rot4 rotation, ref OG_OutpostData outpostData) { // Spawn floor. for (int xOffset = -1; xOffset <= 1; xOffset++) { for (int zOffset = -1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 2).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 3).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 4).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 6).RotatedBy(rotation), TerrainDef.Named("MetalTile")); Find.TerrainGrid.SetTerrain(shootingPosition + new IntVec3(0, 0, 7).RotatedBy(rotation), TerrainDef.Named("PavedTile")); // Spawn sandbags. OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(-1, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(-1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(0, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(1, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, shootingPosition + new IntVec3(1, 0, 0).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); // Spawn target. if (ModsConfig.IsActive("Miscellaneous_TrainingFacility")) { OG_Common.TrySpawnThingAt(ThingDef.Named("ShootingRangeTarget"), null, shootingPosition + new IntVec3(0, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); } else { OG_Common.TrySpawnWallAt(shootingPosition + new IntVec3(0, 0, 8).RotatedBy(rotation), ref outpostData); } }
public static void TrySpawnLampAt(IntVec3 position, Color color, ref OG_OutpostData outpostData) { if (position.GetEdifice() != null) { return; } ThingDef lampDef = null; if (color == Color.red) { lampDef = ThingDef.Named("StandingLamp_Red"); } else if (color == Color.green) { lampDef = ThingDef.Named("StandingLamp_Green"); } else if (color == Color.blue) { lampDef = ThingDef.Named("StandingLamp_Blue"); } else { lampDef = ThingDef.Named("StandingLamp"); } OG_Common.TrySpawnThingAt(lampDef, null, position, false, Rot4.North, ref outpostData, true, false); Find.TerrainGrid.SetTerrain(position, TerrainDef.Named("MetalTile")); }
public static void GenerateMediumRoomWarehouse(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { const int stockWidth = 3; const int stockHeight = 3; IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn metal stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), rotation, ThingDefOf.Steel, stockWidth, stockHeight, 0.6f, 10, 55); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn wood stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), rotation, ThingDefOf.WoodLog, stockWidth, stockHeight, 0.8f, 20, 75); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); // Spawn gold stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Gold, stockWidth, stockHeight, 0.3f, 2, 25); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn plasteel stock and lamp. OG_Common.TrySpawnResourceStock(rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), rotation, ThingDefOf.Plasteel, stockWidth, stockHeight, 0.5f, 5, 35); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn vertical and horizontal alley and doors. for (int xOffset = 2; xOffset <= 8; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void TrySpawnHeaterAt(IntVec3 position, ref OG_OutpostData outpostData) { ThingDef heaterDef = ThingDef.Named("Heater"); OG_Common.TrySpawnThingAt(heaterDef, null, position, false, Rot4.North, ref outpostData); Find.TerrainGrid.SetTerrain(position, TerrainDef.Named("MetalTile")); }
public static Building_Cooler SpawnCoolerAt(IntVec3 position, Rot4 rotation, ref OG_OutpostData outpostData) { ThingDef coolerDef = ThingDef.Named("Cooler"); Building_Cooler cooler = OG_Common.TrySpawnThingAt(coolerDef, null, position, true, rotation, ref outpostData, false, true) as Building_Cooler; return(cooler); }
public static void GenerateMediumRoomLaboratory(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("MetalTile"), ref outpostData); // Spawn research bench. OG_Common.TrySpawnThingAt(ThingDef.Named("HiTechResearchBench"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn tool cabinet and uranium. OG_Common.TrySpawnThingAt(ThingDef.Named("ToolCabinet"), null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); IntVec3 studyObjectPosition = rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation); Find.TerrainGrid.SetTerrain(studyObjectPosition, TerrainDef.Named("SterileTile")); OG_Common.SpawnResourceAt(ThingDef.Named("Uranium"), Rand.RangeInclusive(5, 18), studyObjectPosition, true); // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), Color.blue, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomPrison(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(0, 0, 1).RotatedBy(rotation), 5, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), 3, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(6, 0, 1).RotatedBy(rotation), 5, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn prisoner beds. OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamps, heaters and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(0, 0, 2).RotatedBy(rotation), new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 8).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(4, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
static void GenerateOutpostLayoutMainRoom() { ZoneType mainRoomType = OG_Common.GetRandomZoneTypeBigRoom(outpostData); Rot4 mainRoomRotation = Rot4.Random; zoneMap[mainRoomZoneOrd, mainRoomZoneAbs] = new ZoneProperties(mainRoomType, mainRoomRotation, Rot4.North); }
public static void GenerateStraightAlleyZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Generate central paved alley. for (int zOffset = 0; zOffset < Genstep_GenerateOutpost.zoneSideSize; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Generate concrete border and power conduit. for (int zOffset = 0; zOffset <= 10; zOffset++) { IntVec3 cell = rotatedOrigin + new IntVec3(4, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); cell = rotatedOrigin + new IntVec3(6, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnFireproofPowerConduitAt(cell, ref outpostData); Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } }
public static void GenerateSamSiteZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); // Spawn SAM site surrounded by sandbags. IntVec3 samSitePosition = origin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset); OG_Common.TrySpawnThingAt(OG_Util.SamSiteDef, null, samSitePosition, false, Rot4.Invalid, ref outpostData); CellRect sandbagRect = new CellRect(origin.x + 3, origin.z + 3, 5, 5); foreach (IntVec3 cell in sandbagRect.Cells) { if ((cell.x == sandbagRect.minX) || (cell.x == sandbagRect.maxX) || (cell.z == sandbagRect.minZ) || (cell.z == sandbagRect.maxZ)) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.Invalid, ref outpostData); } } for (int rotationAsInt = Rot4.North.AsInt; rotationAsInt <= Rot4.West.AsInt; rotationAsInt++) { IntVec3 sandbagPosition = samSitePosition + new IntVec3(0, 0, 3).RotatedBy(new Rot4(rotationAsInt)); OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, sandbagPosition, false, Rot4.Invalid, ref outpostData); foreach (IntVec3 cell in GenAdj.CellsAdjacent8Way(sandbagPosition)) { Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } } // Generate concrete ground. CellRect concreteRect = new CellRect(origin.x + 2, origin.z + 2, 7, 7); foreach (IntVec3 cell in concreteRect.Cells) { Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } }
public static void GenerateCemeteryZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor (excepted in zone corners). for (int xOffset = 1; xOffset <= 9; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Soil); } } for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Soil); } } for (int xOffset = 4; xOffset <= 6; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("TileGranite")); } } for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } for (int xOffset = 4; xOffset <= 6; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 8).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn graves and tombstones. OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnWallAt(rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Grave, null, rotatedOrigin + new IntVec3(8, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); // Spawn flower pots. OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(2, 0, 3).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(3, 0, 7).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); }
public static void GenerateLandingPadBottom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { TerrainDef c = TerrainDefOf.Concrete; TerrainDef mt = TerrainDef.Named("MetalTile"); TerrainDef pt = TerrainDef.Named("PavedTile"); TerrainDef[,] landingPadBottomPattern = new TerrainDef[11, 11] { { null, null, null, null, null, null, null, null, null, null, null }, { null, null, c, c, c, c, c, c, c, null, null }, { null, null, c, mt, mt, mt, mt, mt, c, null, null }, { null, c, c, mt, c, c, c, mt, c, c, null }, { null, c, mt, mt, c, c, c, mt, mt, c, null }, { pt, pt, mt, c, c, c, c, c, mt, pt, pt }, { null, c, mt, mt, c, c, c, mt, mt, c, null }, { c, c, mt, c, c, c, c, c, mt, c, c }, { c, mt, mt, c, c, c, c, c, mt, mt, c }, { c, mt, c, c, c, c, c, c, c, mt, c }, { c, mt, c, c, c, c, c, c, c, mt, c } }; IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor. for (int xOffset = 0; xOffset <= 10; xOffset++) { for (int zOffset = 0; zOffset <= 10; zOffset++) { TerrainDef terrain = landingPadBottomPattern[zOffset, xOffset]; if (terrain != null) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), terrain); } } } // Spawn landing pad beacons. Building_LandingPadBeacon beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(1, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(Building_LandingPadBeacon.flashDurationInTicks); beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(9, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(Building_LandingPadBeacon.flashDurationInTicks); beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(2 * Building_LandingPadBeacon.flashDurationInTicks); beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(2 * Building_LandingPadBeacon.flashDurationInTicks); beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(1, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(3 * Building_LandingPadBeacon.flashDurationInTicks); beacon = OG_Common.TrySpawnThingAt(OG_Util.LandingPadBeaconDef, null, rotatedOrigin + new IntVec3(9, 0, 10).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData) as Building_LandingPadBeacon; beacon.SetFlashStartOffset(3 * Building_LandingPadBeacon.flashDurationInTicks); outpostData.landingPadCenter = rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation); outpostData.landingPadRotation = rotation; }
public static void GenerateMediumRoomKitchen(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 2; zOffset <= 5; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("WoodPlankFloor")); } } // Spawn cook stoves and brewery. OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricStove"), null, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ElectricStove"), null, rotatedOrigin + new IntVec3(8, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 7; xOffset <= 8; xOffset++) { for (int zOffset = 2; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset + 4).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } OG_Common.TrySpawnThingAt(ThingDef.Named("Brewery"), null, rotatedOrigin + new IntVec3(3, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 7; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("SterileTile")); } } // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(9, 0, 4).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
private static void SpawnLaserFenceTwoPylons(IntVec3 laserFenceLeftOrigin, Rot4 rotation, int distanceBetweenPylons, ref OG_OutpostData outpostData) { OG_Common.TrySpawnLaserFencePylonAt(laserFenceLeftOrigin, ref outpostData); OG_Common.TrySpawnLaserFencePylonAt(laserFenceLeftOrigin + new IntVec3(0, 0, distanceBetweenPylons + 1).RotatedBy(rotation), ref outpostData); for (int zOffset = 0; zOffset <= 5; zOffset++) { IntVec3 position = laserFenceLeftOrigin + new IntVec3(0, 0, zOffset).RotatedBy(rotation); OG_Common.SpawnFireproofPowerConduitAt(position, ref outpostData); Find.TerrainGrid.SetTerrain(position, TerrainDefOf.Concrete); } }
public static void GenerateMediumRoomRecRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, TerrainDef.Named("WoodPlankFloor"), ref outpostData); // Spawn billiard table, chess table and chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("BilliardsTable"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ChessTable"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 2; xOffset <= 4; xOffset++) { for (int zOffset = 4; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("CarpetGreen")); } } // Spawn television and armchairs. OG_Common.TrySpawnThingAt(ThingDef.Named("MegascreenTelevision"), null, rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(7, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Armchair"), ThingDef.Named("Cloth"), rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); for (int xOffset = 6; xOffset <= 8; xOffset++) { for (int zOffset = 4; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("CarpetDark")); } } // Spawn lamps, heater and coolers. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(7, 0, 1).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(3, 0, 9).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateMediumRoomWeaponRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(1, 0, 1).RotatedBy(rotation), 9, 9, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn weapon racks, weapons and lamps. Building_Storage rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 3).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; rack = OG_Common.TrySpawnThingAt(ThingDefOf.EquipmentRack, ThingDefOf.Steel, rotatedOrigin + new IntVec3(8, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; OG_Common.TrySpawnWeaponOnRack(rack); rack.GetStoreSettings().filter.SetAllow(ThingCategoryDef.Named("WeaponsMelee"), false); rack.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(2, 0, 5).RotatedBy(rotation), Color.red, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(8, 0, 5).RotatedBy(rotation), Color.red, ref outpostData); // Spawn vertical alley and doors. for (int zOffset = 0; zOffset <= 10; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 9).RotatedBy(rotation), ref outpostData); }
public static void GenerateBigSasZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, bool generateSecondarySas, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); IntVec3 cell = rotatedOrigin; OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(3, 0, -1).RotatedBy(rotation), 5, 13, rotation, null, null, ref outpostData); // Spawn lamps. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), Color.white, ref outpostData); // Spawn floor and roof. for (int xOffset = 2; xOffset <= 8; xOffset++) { for (int zOffset = 0; zOffset < 11; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int zOffset = 0; zOffset < 11; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(5, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, -1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 11).RotatedBy(rotation), ref outpostData); // Spawn secondary sas. if (generateSecondarySas) { OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), 3, 6, new Rot4(rotation.AsInt + Rot4.West.AsInt), null, null, ref outpostData); // Spawn concrete and paved alley (don't use standard default floor as it may overlap existing medium room floor). for (int xOffset = -2; xOffset <= 4; xOffset++) { for (int zOffset = 3; zOffset <= 7; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int xOffset = -2; xOffset <= 4; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, 5).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(-2, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation), ref outpostData); } }
public static void GenerateBigRoomHydroponics(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, TerrainDef.Named("SterileTile"), ref outpostData); // Spawn doors. OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 10).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(10, 0, 5).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(5, 0, 0).RotatedBy(rotation), ref outpostData); OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(0, 0, 5).RotatedBy(rotation), ref outpostData); // Spawn sun lamp. OG_Common.TrySpawnThingAt(ThingDef.Named("SunLamp"), null, rotatedOrigin + new IntVec3(5, 0, 5).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); // Spawn hydroponics basins. Building_PlantGrower hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantStrawberry")); hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(3, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantCorn")); hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(4, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantCorn")); hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(6, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantCorn")); hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantCorn")); hydroponics = OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), true, rotation, ref outpostData) as Building_PlantGrower; hydroponics.SetPlantDefToGrow(ThingDef.Named("PlantStrawberry")); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(1, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(3, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(6, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HydroponicsBasin"), null, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, rotation, ref outpostData); // Spawn heaters and coolers. OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(2, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(2, 0, 0).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(8, 0, 0).RotatedBy(rotation), new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(2, 0, 10).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(8, 0, 10).RotatedBy(rotation), new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateBatteryRoomZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, Rot4 linkedZoneRelativeRotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Generate batteries. OG_Common.TrySpawnThingAt(OG_Util.CompactAutonomousGeneratorDef, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 2, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.Battery, null, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); // Generate vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); // Generate horizontal alley, door, lamp and power conduits. if (linkedZoneRelativeRotation == Rot4.West) { for (int xOffset = smallRoomWallOffset - 1; xOffset <= Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.red, ref outpostData); for (int xOffset = 0; xOffset <= 1; xOffset++) { OG_Common.SpawnFireproofPowerConduitAt(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); } } else if (linkedZoneRelativeRotation == Rot4.East) { for (int xOffset = Genstep_GenerateOutpost.zoneSideCenterOffset; xOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; xOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.red, ref outpostData); for (int xOffset = Genstep_GenerateOutpost.zoneSideSize - 2; xOffset <= Genstep_GenerateOutpost.zoneSideSize - 1; xOffset++) { OG_Common.SpawnFireproofPowerConduitAt(rotatedOrigin + new IntVec3(xOffset, 0, Genstep_GenerateOutpost.zoneSideCenterOffset).RotatedBy(rotation), ref outpostData); } } }
static void GenerateOutpostLayoutSecondaryRooms() { for (int rotationAsInt = 0; rotationAsInt < 4; rotationAsInt++) { int zoneAbs = 0; int zoneOrd = 0; Rot4 rotation = new Rot4(rotationAsInt); Zone.GetAdjacentZone(mainRoomZoneAbs, mainRoomZoneOrd, rotation, out zoneAbs, out zoneOrd); if (zoneMap[zoneOrd, zoneAbs].zoneType == ZoneType.NotYetGenerated) { ZoneType secondaryRoomType = OG_Common.GetRandomZoneTypeSmallRoom(outpostData); zoneMap[zoneOrd, zoneAbs] = new ZoneProperties(secondaryRoomType, rotation, Rot4.North); } } }
private static void SpawnLaserFenceWithoutEntrance(IntVec3 laserFenceLeftOrigin, Rot4 rotation, ref OG_OutpostData outpostData) { // Note: the fence is orthogonal to the parameter rotation. for (int xOffset = 0; xOffset < Genstep_GenerateOutpost.zoneSideSize; xOffset++) { IntVec3 position = laserFenceLeftOrigin + new IntVec3(xOffset, 0, 0).RotatedBy(new Rot4(rotation.AsInt)); if ((xOffset == 0) || (xOffset == Genstep_GenerateOutpost.zoneSideCenterOffset) || (xOffset == Genstep_GenerateOutpost.zoneSideSize - 1)) { OG_Common.TrySpawnLaserFencePylonAt(position, ref outpostData); } OG_Common.SpawnFireproofPowerConduitAt(position, ref outpostData); Find.TerrainGrid.SetTerrain(position, TerrainDefOf.Concrete); } }
public static void GenerateSolarPanelZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, ref OG_OutpostData outpostData) { IntVec3 solarPanelZoneOrigin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); OG_Common.TrySpawnThingAt(ThingDefOf.SolarGenerator, null, solarPanelZoneOrigin + new IntVec3(2, 0, 2), false, Rot4.North, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.SolarGenerator, null, solarPanelZoneOrigin + new IntVec3(7, 0, 2), false, Rot4.North, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.SolarGenerator, null, solarPanelZoneOrigin + new IntVec3(2, 0, 7), false, Rot4.North, ref outpostData); OG_Common.TrySpawnThingAt(ThingDefOf.SolarGenerator, null, solarPanelZoneOrigin + new IntVec3(7, 0, 7), false, Rot4.North, ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(5, 0, 1), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(5, 0, 0), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(1, 0, 5), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(0, 0, 5), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(9, 0, 5), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(10, 0, 5), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(5, 0, 9), ref outpostData); OG_Common.SpawnFireproofPowerConduitAt(solarPanelZoneOrigin + new IntVec3(5, 0, 10), ref outpostData); }
public static void GenerateExteriorRecZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); // Spawn floor (excepted in zone corners). for (int xOffset = 2; xOffset <= 8; xOffset++) { for (int zOffset = 1; zOffset <= 9; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("WoodPlankFloor")); } } for (int xOffset = 1; xOffset <= 9; xOffset++) { for (int zOffset = 2; zOffset <= 8; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("WoodPlankFloor")); } } // Spawn table and chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 6).RotatedBy(rotation), true, rotation, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(4, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 5).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(2, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(3, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(5, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("ChessTable"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(7, 0, 4).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(8, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("HorseshoesPin"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(7, 0, 2).RotatedBy(rotation), TerrainDef.Named("PavedTile")); // Spawn flower pots. OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(1, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(1, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(2, 0, 9).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 1).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(9, 0, 2).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("PlantPot"), ThingDef.Named("BlocksGranite"), rotatedOrigin + new IntVec3(9, 0, 8).RotatedBy(rotation), false, Rot4.Invalid, ref outpostData); }
public static void GenerateWaterPoolZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); IntVec3 firstPatchCenter = rotatedOrigin + new IntVec3(4, 0, 4).RotatedBy(rotation); IntVec3 secondPatchCenter = rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation); IntVec3 thirdPatchCenter = rotatedOrigin + new IntVec3(6, 0, 6).RotatedBy(rotation); // Generate water patches. foreach (IntVec3 cell in GenRadial.RadialCellsAround(firstPatchCenter, 4.2f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Soil); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(secondPatchCenter, 3.2f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Soil); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(firstPatchCenter, 3.2f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("WaterShallow")); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(secondPatchCenter, 2f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("WaterShallow")); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(firstPatchCenter, 2f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("WaterDeep")); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(secondPatchCenter, 1f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("WaterDeep")); } foreach (IntVec3 cell in GenRadial.RadialCellsAround(thirdPatchCenter, 1f, true)) { Find.TerrainGrid.SetTerrain(cell, TerrainDef.Named("WaterDeep")); } // Spawn fishing pier. if (ModsConfig.IsActive("FishIndustry")) { OG_Common.TrySpawnThingAt(ThingDef.Named("FishingPier"), null, rotatedOrigin + new IntVec3(4, 0, 1).RotatedBy(rotation), true, rotation, ref outpostData); } }
public static void SpawnDoorAt(IntVec3 position, ref OG_OutpostData outpostData) { ThingDef autodoorDef = OG_Util.FireproofAutodoorDef; Building edifice = position.GetEdifice(); if ((edifice != null) && (edifice.def == autodoorDef)) { // Avoid spawning another door on the same spot. This creates troubles with region links... return; } Thing door = OG_Common.TrySpawnThingAt(autodoorDef, ThingDefOf.Steel, position, false, Rot4.North, ref outpostData, false, true); CompForbiddable compForbiddable = door.TryGetComp <CompForbiddable>(); if (compForbiddable != null) { compForbiddable.Forbidden = true; // Avoid colonists going into outpost at start-up. } }
public static void GenerateSas(IntVec3 origin, Rot4 rotation, int width, int height, ref OG_OutpostData outpostData) { int sideWidth = (width - 1) / 2; // Distance of the wall from the central alley. OG_Common.GenerateEmptyRoomAt(origin + new IntVec3(-sideWidth, 0, 0).RotatedBy(rotation), 1 + 2 * sideWidth, height, rotation, null, null, ref outpostData); OG_Common.SpawnDoorAt(origin, ref outpostData); OG_Common.SpawnDoorAt(origin + new IntVec3(0, 0, height - 1).RotatedBy(rotation), ref outpostData); // Generate floor. for (int xOffset = -sideWidth - 1; xOffset <= sideWidth + 1; xOffset++) { for (int zOffset = 0; zOffset < height; zOffset++) { Find.TerrainGrid.SetTerrain(origin + new IntVec3(xOffset, 0, zOffset).RotatedBy(rotation), TerrainDefOf.Concrete); } } for (int zOffset = 0; zOffset < height; zOffset++) { Find.TerrainGrid.SetTerrain(origin + new IntVec3(0, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } }
public static void GenerateDropZone(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, ref OG_OutpostData outpostData) { IntVec3 dropZoneOrigin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 sandbagsOrigin = dropZoneOrigin + new IntVec3(1, 0, 1); CellRect rect = new CellRect(sandbagsOrigin.x, sandbagsOrigin.z, 9, 9); foreach (IntVec3 cell in rect.Cells) { if (((cell.x == rect.minX) || (cell.x == rect.maxX) || (cell.z == rect.minZ) || (cell.z == rect.maxZ)) && ((cell.x != rect.CenterCell.x) && (cell.z != rect.CenterCell.z))) { OG_Common.TrySpawnThingAt(ThingDefOf.Sandbags, null, cell, false, Rot4.North, ref outpostData); } Find.TerrainGrid.SetTerrain(cell, TerrainDefOf.Concrete); } OG_Common.GenerateHorizontalAndVerticalPavedAlleys(dropZoneOrigin); OG_Common.TrySpawnThingAt(ThingDef.Named("OrbitalTradeBeacon"), null, rect.CenterCell, false, Rot4.North, ref outpostData); Find.TerrainGrid.SetTerrain(rect.CenterCell, TerrainDef.Named("MetalTile")); outpostData.dropZoneCenter = rect.CenterCell; }
public static void GenerateBigRoomLivingRoom(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin, Genstep_GenerateOutpost.zoneSideSize, Genstep_GenerateOutpost.zoneSideSize, rotation, TerrainDefOf.Concrete, null, ref outpostData); // Spawn table and stools. OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 1).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Stool"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(3, 0, 4).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("TableShort"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(2, 0, 2).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn NPD, hoppers and lamp. OG_Common.TrySpawnThingAt(ThingDefOf.NutrientPasteDispenser, null, rotatedOrigin + new IntVec3(2, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(2, 0, 6).RotatedBy(rotation), TerrainDef.Named("PavedTile")); Building_Storage hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 8).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; hopper = OG_Common.TrySpawnThingAt(ThingDefOf.Hopper, null, rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData) as Building_Storage; hopper.GetStoreSettings().Priority = StoragePriority.Critical; OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(4, 0, 7).RotatedBy(rotation), Color.white, ref outpostData); // Spawn TV and dining chairs. OG_Common.TrySpawnThingAt(ThingDef.Named("TubeTelevision"), null, rotatedOrigin + new IntVec3(8, 0, 9).RotatedBy(rotation), true, new Rot4(Rot4.South.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 6).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(7, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("DiningChair"), ThingDefOf.Steel, rotatedOrigin + new IntVec3(9, 0, 7).RotatedBy(rotation), true, new Rot4(Rot4.North.AsInt + rotation.AsInt), ref outpostData); // Spawn lamp and temperature control. OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(6, 0, 4).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 3).RotatedBy(rotation), ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(9, 0, 1).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(10, 0, 1).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.GenerateHorizontalAndVerticalPavedAlleys(origin); }
public static void GenerateSmallRoomBarracks(IntVec3 areaSouthWestOrigin, int zoneAbs, int zoneOrd, Rot4 rotation, ref OG_OutpostData outpostData) { IntVec3 origin = Zone.GetZoneOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd); IntVec3 rotatedOrigin = Zone.GetZoneRotatedOrigin(areaSouthWestOrigin, zoneAbs, zoneOrd, rotation); OG_Common.GenerateEmptyRoomAt(rotatedOrigin + new IntVec3(smallRoomWallOffset, 0, smallRoomWallOffset).RotatedBy(rotation), Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, Genstep_GenerateOutpost.zoneSideSize - 2 * smallRoomWallOffset, rotation, TerrainDefOf.Concrete, TerrainDef.Named("WoodPlankFloor"), ref outpostData); // Spawn beds, lamp and temperature control. OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 3).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 1, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 1).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnThingAt(ThingDef.Named("Bed"), ThingDefOf.WoodLog, rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 5).RotatedBy(rotation), true, new Rot4(Rot4.West.AsInt + rotation.AsInt), ref outpostData); OG_Common.TrySpawnLampAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 4, 0, smallRoomWallOffset + 3).RotatedBy(rotation), Color.white, ref outpostData); OG_Common.TrySpawnHeaterAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 5, 0, smallRoomWallOffset + 3).RotatedBy(rotation), ref outpostData); OG_Common.SpawnCoolerAt(rotatedOrigin + new IntVec3(smallRoomWallOffset + 6, 0, smallRoomWallOffset + 3).RotatedBy(rotation), new Rot4(Rot4.East.AsInt + rotation.AsInt), ref outpostData); // Spawn vertical alley and door. for (int zOffset = smallRoomWallOffset; zOffset <= Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset; zOffset++) { Find.TerrainGrid.SetTerrain(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, zOffset).RotatedBy(rotation), TerrainDef.Named("PavedTile")); } OG_Common.SpawnDoorAt(rotatedOrigin + new IntVec3(Genstep_GenerateOutpost.zoneSideCenterOffset, 0, Genstep_GenerateOutpost.zoneSideSize - smallRoomWallOffset - 1).RotatedBy(rotation), ref outpostData); }