public string GetAptitudeDescription(Race aRace, int skill) { int raceIA; string description = "Average"; raceIA = aRace.GetInherentAptitude(skill); switch (raceIA) { case 0: description = "Poor"; break; case 10: description = "Average"; break; case 30: description = "Good"; break; case 50: description = "Excellent"; break; default: description = "Average"; break; } return description; }
public void AddRace(Race raceToAdd) { raceList.Add(raceToAdd); }
public bool LoadRaces(string racefile) { bool returnValue = false; // Load all races in this universe from the file at path location in racefile param // Return true if successful, false otherwise DataSet raceDataSet = new DataSet(); raceDataSet.ReadXml(racefile); foreach (DataRow row in raceDataSet.Tables["Race"].Rows) { Race aRace = new Race(); string strIA; returnValue = true; aRace.Key = GetNextKey(); aRace.Name = row[0].ToString(); aRace.LearningRate = Convert.ToInt32(row[1]); aRace.Durability = Convert.ToInt32(row[2]); strIA = row[3].ToString(); aRace.SetInherentAptitude(0, Convert.ToInt32(strIA.Substring(0, 1))); aRace.SetInherentAptitude(1, Convert.ToInt32(strIA.Substring(1, 1))); aRace.SetInherentAptitude(2, Convert.ToInt32(strIA.Substring(2, 1))); aRace.SetInherentAptitude(3, Convert.ToInt32(strIA.Substring(3, 1))); aRace.SetInherentAptitude(4, Convert.ToInt32(strIA.Substring(4, 1))); aRace.Description = row[4].ToString(); AddRace(aRace); } return returnValue; }
public void ReplaceRace(int oldRaceKey, Race newRace) { Race oldRace = GetRace(oldRaceKey); int index = raceList.IndexOf(oldRace); if (index >= 0 && index < raceList.Count) { raceList[index] = newRace; } }
public int GetMaxTrainingLevel(Race aRace, int skill) { int raceAptitudeForSkill; int maxLevel = 100; raceAptitudeForSkill = aRace.GetInherentAptitude(skill); switch (raceAptitudeForSkill) { case 4: maxLevel = 100; break; case 3: maxLevel = 150; break; case 2: maxLevel = 200; break; case 1: maxLevel = 250; break; } return maxLevel; }